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Old 17-10-2010, 07:51 AM   #31
Manuel Poehlau
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Nice idea, RESERVED
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Old 17-10-2010, 07:54 AM   #32
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1. gjpetch
2. collings
3. Intervain
4. PascalR
5. Gagan Jain

6. Silva Spoon
7. El Burritoh
8. Manuel Poehlau
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Old 17-10-2010, 09:54 AM   #33
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Quote:
Originally Posted by gjpetch View Post
Since we're all in different time zones, and it's not always easy to find a spare moment for sculpting, why not have the person currently sculpting identify themselves by posting "SCULPTING IN PROGRESS", then when that person is done anyone in the "reserved queue" can post "sculpting in progress" themselves and go next.... does that make sense? Just an thought.
When everybody is ok with this idea and nobody is working on the model right now..?!

SCULPTING IN PROGRESS
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Old 17-10-2010, 10:02 AM   #34
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im a little confused. I see my name in green but I dont know which mesh i am to be working on. Gagan Jain's post didnt have a download link as far as I could see and it didnt continue on Pascals work. Please advise me on what file I should be working from.
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Old 17-10-2010, 10:06 AM   #35
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Feel free to take it over today Tim or Manuel. I wont have free time today for a go at it, but I will tomorrow. Just make sure you post a download link that I can grab your latest and proceed from.
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Old 17-10-2010, 11:34 AM   #36
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Silva, you should continue with pascal's update and you don't have to make big modification, even a small input is welcome here if you don't have a couple hours to spend on this
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Old 17-10-2010, 12:12 PM   #37
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downloading it now. I'll throw something on it now...
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Old 17-10-2010, 12:13 PM   #38
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Bryan, take your time. I'll wait for the download link.

Say, speaking of downloads, maybe we should set up a common FTP we all have access to, especially if these files get big.
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Old 17-10-2010, 02:36 PM   #39
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Click image for larger version

Name:	round_robin_bryanS.jpg
Views:	263
Size:	151.3 KB
ID:	3278

Heres a little work on the back. I also got rid of a bunch of spikes the mesh had accumulated at the bottom of the mesh. I tried getting it back to sculptris, but no luck. The decimated mesh crashed sculptris everytime I tried importing. I was tempted to use gjpetch's sculptris file, but the details everyone put in were too lost for me to feel comfortable working with it.

My ztl and obj can be downloaded here
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Old 17-10-2010, 03:55 PM   #40
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Thanks.

Sounds like we're getting locked into ZB for now.

Downloading...



EDIT: Forgot to ask, but for those of us using ZB, are we all using ZB 4?
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Last edited by El Burritoh; 17-10-2010 at 04:06 PM.
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