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| Finished Works... at last!!! Completed 2D and 3D works |
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#1 |
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Junior Member
![]() Join Date: Mar 2010
Location: London
Company: Framestore
Posts: 20
Real Name: Maximilian-G. Vogt
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Hey guys!
I wanted to share my Demorel 2010 that I just finished at VFS! The hunter was crafted for the hunterChallenge at evolve3d.net and won the 3rd place in modeling. Thanks for checking out my work, greetings, V please click here for the Demoreel: http://www.gordon-v.de/ Last edited by gordon-v; 04-23-2010 at 09:42 AM. |
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#2 |
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Administrator
![]() Join Date: Oct 2009
Location: Wellington, New Zealand
Company: Weta Digital
Posts: 1,387
Real Name: Pascal Raimbault
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here gordon-v, very interesting works, I like the extreme design on the creature and amount of detail on both character.I would have some notes if this was posted in the WIP section, but it looks pretty good anyway. Nice work!
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How to display full rez pictures within your post Please attach an image (could be small) to your first post, so it displays as a thread thumbnail. Make sure to post the references you've used if you're looking for hardcore feedback! |
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#3 |
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Junior Member
Join Date: Jan 2010
Location: Paris
Posts: 23
Real Name: Chapon
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Hey Gordon-v, really nice work here.
Great modeling details and the design is so cool. Keep it up!
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>> www.emmcha.blogspot.com << |
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#4 |
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Member
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well my jaw was dropped. Fantastic work man.
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#5 |
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Member
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I think you should show texture maps in the reel
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#6 |
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Junior Member
![]() Join Date: Mar 2010
Location: London
Company: Framestore
Posts: 20
Real Name: Maximilian-G. Vogt
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Thank you guys for the comments.
PascalR// Im happy you like my work! Oh by any means please give me feedback! I would love to hear you opinion on it. critic is all I need to get better. EmmCha// Thank you! It was important for me to do my own desing on the characters in my reel. Billabong// thanks man!! Tom// I thought about showing texturemaps in my ree. But the only texturemaps that I really could show are the maps for the skinshaders, and those are really not very complex and interesting. All the hardsurface parts are different shaders mixed together with painted 1k alphamasks. |
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#7 |
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Administrator
![]() Join Date: Oct 2009
Location: Wellington, New Zealand
Company: Weta Digital
Posts: 1,387
Real Name: Pascal Raimbault
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Cool, well I was wondering about the shading of the skin and metal.
The skin spec looks a bit like plastic on both characters and I would add some high frequency details like pores, finer wrinlkles to help break up the spec. And the metal shader I think is using too much diffuse. Keep it up! P.
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How to display full rez pictures within your post Please attach an image (could be small) to your first post, so it displays as a thread thumbnail. Make sure to post the references you've used if you're looking for hardcore feedback! |
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#8 |
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Member
Join Date: Dec 2009
Location: TV
Posts: 49
Real Name: Matteo Car
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I really like the design of the characters, execelent execution Gordon...
The Hard surface stuff is very well made and designed. My compliments... P.S.: what did you used for render it? I suppose Mental Ray since you use XSI... Bye
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May The Force Be With You Last edited by madmatt; 03-22-2010 at 10:25 AM. |
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#9 |
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Junior Member
Join Date: Dec 2009
Location: Kent/London, UK
Posts: 18
Real Name: Chris Curtis
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Great to see you finally got these finished. Your reel looks most awesome! Going straight into my reference folder.
Good luck on finding work
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#10 |
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Senior Member
![]() Join Date: Nov 2009
Location: South Africa
Posts: 120
Real Name: Brett Sinclair
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Fantastic work Gordon. Congrats.
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