This is a character I made for Autodesk for a video series. The base modeling done in Maya, then everything sculpted in Mudbox 2011 beta, then low poly created in Topogun and final model textured primarily in Mudbox 2011 beta and polish work in Photoshop. More details will be available soon on AREA site.
Cool model. Dig the face. Is this your own design or did you get concept art too work from? Congrats on the top row.
That mudbox viewport looks fantastic. I gotta give it another try sometime.