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Old 31-08-2013, 04:06 PM   #31
Fess1001
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Tried to go back to the basics, hence this is mostly b/w, silhouette and rendering exercise type of stuff. Other than that, just more mindless things.
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ID:	20680
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Old 02-09-2013, 10:55 AM   #32
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dang, great concepts!
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Old 28-12-2013, 01:08 AM   #33
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marianosteiner - thank you!~

Some older illustrations that I more or less finished off:
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A sketch and a figure from an older 3d wip girl character that I haven't posted before:
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Below is a current wip male figure that I do actually plan to finish off:]
It's been a long time since I did a full body male figure, and my anatomy is a bit rusty. I'd really appreciate it if someone could give some critiques on it >_>. I think I can see a few things that are probably off, but not 100% sure.

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(the symmetry is still intact for now, and I'll be adding another resolution level to resolve things better and add finer details...)


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The following are a few thumbnails for my current semester final project that I will realize in 3d. -I would really love to know what people's favourite composition is (-and maybe also why?)
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//Edit: New colour roughs. Same as above basically.
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ID:	22239

Thank you for looking, and also if you could take the time to leave a crit or a comment~ Much appreciated.
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Last edited by Fess1001; 28-12-2013 at 10:31 AM. Reason: added more things.
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Old 31-12-2013, 07:32 AM   #34
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Fancied up quick highres sculpt of the antagonist. Next: retopo..

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ID:	22301

And for anyone curious, I'll be going with #1 comp for the illustration. I'll probably post up a higher res version of that later on if I get a chance to work on it some more.
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Old 31-12-2013, 07:21 PM   #35
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Looks good so far , and glade you choose #1 Comp I did like it better than the others , keep going
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Old 13-02-2014, 10:40 PM   #36
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Thank you, Antone. Glad you liked it

Well. So much for the timely documentation of the entire process..

Here's my final:

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It took about 7 weeks from start to finish, on and off, of which about 4 were the most intense and saw most of this done.

(Had I known what I was doing, it could have probably been very comfortably achieved in under 4 with much better results.. But oh well - now I know what I don't know:] )

-------------------------------------------------------------------
Some progress images:

'Slicer' base mesh after re-topo/hard surface remodeling:
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'Slicer' posed and refined:
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Al'ona t-pose with some rough detailing:
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ID:	23119

Al'ona posed and detailed for the shot:
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Name:	AlonaZbrush.jpg
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ID:	23120
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Old 13-02-2014, 10:54 PM   #37
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Frame and composition block out:
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ID:	23125

Final scene overview:
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One of the earlier render tests :
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ID:	23129

Final render that I pulled for the paint-over.
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Name:	Slicer_and_Alona_finalEXR.jpg
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(Just in case it is interesting to someone).

I was rendering with mental ray, both gi and fg enabled; two area lights, of which one was photon casting; using arch shaders for most things. //Half of this was a first for me, so there is still a lot to learn. :]
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Old 14-02-2014, 11:25 AM   #38
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I really like the final image !! Good job man ! and thanks for sharing the process , your lights are simple and effective Congrats !!
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Old 13-03-2014, 05:31 AM   #39
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Thanks, Antone!

I recently invested in keyshot (student edition), so here's my first keyshot paintover:

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Name:	Worm.jpg
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ID:	23440

Coincidentally, that's also my first thorough 32-bit paintover as well. I started messing with that in the previous illustration, so here I took it further. You can push the values quite far, at least as far as color corrective things are concerned and granted your renders are hdr..

The original keyshot render can be seen here: http://www.alexbobylev.com/picture_l...rmOriginal.jpg
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Last edited by Fess1001; 13-03-2014 at 01:11 PM.
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Old 25-03-2014, 11:46 PM   #40
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Some revisited concept art for a new character I was planning to make:

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Name:	RiotArmourFront.jpg
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The front was an old zbrush sculpt paintover with some tweaks + the added face, which is a photograph of a model that I took myself too. The rear is based on a newer zbrush sculpt that I did to figure out how it'll work in 3d.
This one:
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These are from a quick job I did for the Dead Island 2 cinematic in 2012. Not entirely sure if they used the models or not, but I do remember being fairly proud of them at the time..sigh. (The sculpted hair on the male is a recent addition so as to not have him bald.)
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And these are some of the more recent speed sculpts:
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Name:	HeadQuickSculpt02_2014.jpg
Views:	360
Size:	139.2 KB
ID:	23594
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Last edited by Fess1001; 25-03-2014 at 11:49 PM.
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