Here is a few images showing a few tips in how to create really clean light geo.
As i mentioned the best way to think about it is Bézier curves, and the curves maya already has are great for helping to layout your geo.
Take this example, you want to cut a hole into a surface, Take a curve and using the cv points from a default circle (8 is a good number 6 and 4 can sometime be to low and stretch) using the split poly tool I cut in my points roughly and then snap them to the circles cv point, now you know that when it sub divides it will be a perfect circle.
We use this technique alot here, from circles to very complex shapes, I regularly draw the outline of the shape I want in curves to see how many point to need to create it.