Hiya Ralf. Thanks for the feedback. Yes the arms are a bit jelly, a map on the MFP would help, and reducing the scale overall brings more pore detail on some other renders. The models been on a bit of a merry go round from TEN24 scan>conforming my animation mesh to the scan in topogun>project scan to conformed mesh in mudbox>transfer conformed mesh detail to symmetrical animation mesh again in mudbox. So its probably lost some detail, still WIP. The aim was just to transfer the pore detail from a scan onto my generic animation mesh, testing the workflow. I bought the xyz textures for female face before xmas and planning to do the face at least in better detail when I get round to it. I might buy the xyz skin pack if the face turns out OK and revisit the body sculpting and specular mapping later
Quite pleased with the pxrSurface shader though
Last edited by tonytrout; 09-01-2017 at 09:49 AM.