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Old 15-09-2014, 11:53 AM   #1
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Old 17-09-2014, 10:23 AM   #2
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new test with env dome
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Old 18-09-2014, 10:29 AM   #3
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I think it looks amazing. But what's killing it is the lighting. I would suggest just a strong key light, a very very light fill and a strong rim. There's so much detail and skill here but it's being lost because of the lighting.
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Old 08-10-2014, 09:43 AM   #4
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........................

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Old 08-10-2014, 09:48 AM   #5
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Thank's for the feedback! I think you're absolutely right about that. I tried one studio-like light setup and one outdoorish. I will probably try a classical one like you said next.

I think something looks odd with the fur in some places, around the nose and cheekbones. It's missing that softness that you can see in photos, the way the hair blends together nicely..
[http://susieweeksphotography.files.w...ace-final3.jpg

Might need more density or maybe change the vray har material settings.

I'm wondering about the diffuse on the hair mat, it's set to black in all presets, but is that something you would use for fur? Any Ideas for making it look more smooth?



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Old 08-10-2014, 10:35 PM   #6
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that last update is looking great ! keep going (keeping an eye here for the updates for sure ! )
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Old 07-12-2014, 03:59 AM   #7
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Antone_m Thanks !


Tried smoothing out the hair distribution and added a "fill" layer with shorter more even hairs. Added SSS shader to nose and skin. Cleaned up eye wetness and eye texture


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Old 08-12-2014, 06:35 AM   #8
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Trying to get an idea what to do with the body
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Old 09-12-2014, 08:56 AM   #9
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This is going to be amazing. Definitely looking forward to future updates!
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Old 04-01-2015, 09:49 AM   #10
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tryied putting some different colored balls in the scene to see more clearly what i was doing with the lightning :P And it helped a lot!

Changed the fur diffuse and tweaked tryed making a blended hair shader like the one bukkit displays in the hair thread.

The scene is getting retardedly slow to work with, i should proberbly start using displacement and lower res geo under the fur. Im thinking doing a turnaround renderr.. but the render time for a frame like this is like an hour know. Is there a way to bake the light in Vray or save time in some other way??

g98

g97

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