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Old 26-08-2013, 02:15 PM   #631
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really cool creature and pose, are you working on the details once posed or going back and forth to your neutral pose?
Great to see you using p3d, nice!
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Old 26-08-2013, 04:17 PM   #632
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great pose and design.
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Old 26-08-2013, 08:22 PM   #633
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@Fransuzich
Thanks a bunch! I think you are right, I was having some problems making the front legs look good, so they might not be there yet. I might try to go back to them again. They would need more clear definition of another visible joint right?

@Mrguy
Thanks man! Not right now, though I would like to, I got a few other things I would like to do first. I mostly did it because I watched Pacific Rim and wanted to do a creature sculpt myself, just a fun little exercise.

@PascalR
Thanks Pascal! I actually sculpted it almost completely in pose, only the first 10 minutes or so was with symmetry. I thought it would be easier to breath some life into it, if I sculpted it in the pose.

@walfrido
Thank you! Really glad you like it
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Old 27-08-2013, 12:47 AM   #634
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Yea that's it, imho you should just define more those wrists.
And it's "digitigrade", not "digigrade" like i said in my last post.

Here are some great references with comparative Anatomy.
But you did it really well on rear leg, so i m sure you know about that.

Last edited by Fransuzich; 27-08-2013 at 12:50 AM.
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Old 27-08-2013, 02:02 AM   #635
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Awesome! Thank you! I'll try to fix that later today then
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Old 27-08-2013, 09:01 AM   #636
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I just updated it:


Hope it looks better now? Its a bit tricky, between the two of us, I think I have cheated a little on the anatomy part

Last edited by Storm; 27-08-2013 at 09:04 AM.
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Old 27-08-2013, 11:33 AM   #637
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very cool new creature Fredrick
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Old 27-08-2013, 08:03 PM   #638
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Thanks Mohammad! Really glad you like it
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Old 27-08-2013, 10:50 PM   #639
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Hey glade you did it ! This tiny change make it look more natural.
Good job
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Old 27-08-2013, 10:52 PM   #640
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Thanks for pointing it out!
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