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Old 09-01-2017, 09:28 AM   #771
tonytrout
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Hiya Ralf. Thanks for the feedback. Yes the arms are a bit jelly, a map on the MFP would help, and reducing the scale overall brings more pore detail on some other renders. The models been on a bit of a merry go round from TEN24 scan>conforming my animation mesh to the scan in topogun>project scan to conformed mesh in mudbox>transfer conformed mesh detail to symmetrical animation mesh again in mudbox. So its probably lost some detail, still WIP. The aim was just to transfer the pore detail from a scan onto my generic animation mesh, testing the workflow. I bought the xyz textures for female face before xmas and planning to do the face at least in better detail when I get round to it. I might buy the xyz skin pack if the face turns out OK and revisit the body sculpting and specular mapping later
Quite pleased with the pxrSurface shader though
cheers
Tony

Last edited by tonytrout; 09-01-2017 at 09:49 AM.
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Old 11-01-2017, 04:04 AM   #772
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Hi guys,

The redshift 2.0 and above version claims they have the "alSurface support – Access full support for the Arnold shader without having to port settings". I got so excited when I saw this on their website and then rebuilt my character in redshift immediately. So far the speed is real fast but the quality is no match for Alsurface in Vray or Arnold. The whole renderer seems to have a plastic or game-like feel. Maybe it's due to GPU renderer's nature but I am not sure.

Anyone tried it yet? I am just suspicious about this Alsurface feature in redshift.
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Old 12-01-2017, 01:03 AM   #773
oglu
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the alsurface shader in redshift does not support sss...
and it does only translate the shader into the redshift material...
its not a port like the one in vray... its a translator...

and there is no raytraced ss in redshift... its on the todo list...
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Old 12-01-2017, 03:29 PM   #774
Dymonk
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Thank you Oglu! I was still trying yo match the quality when I read your message. Lots of misleading and false infor out there.

back to vray now.
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