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Old 30-10-2012, 10:17 AM   #11
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ill post all my settings later, when ill have something more final
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Old 30-10-2012, 09:38 PM   #12
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Excellent stuff!

I renamed your thread also as you requested, let me know if you need any more changes!

KS
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Old 30-10-2012, 11:27 PM   #13
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thanks a lot
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Old 01-11-2012, 09:15 AM   #14
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hi guys...this time im looking for some good advice

i finished my normal map and also tweaked my displacement map and i wanted to test stuff up with some tight angle lighting (vray sun)
during this i came across an effect i dont really like :



im talking about the tight and sharp core shadow. i mean i wanted to have sharp cast shadows, thats why i used vray sun, but the harshness of the core shadow just seem off to me (it may be physically correct but i dont really like it). is there a way to soften it a bit ?

changing the size multiplier and shadow bias in the sun parameters didnt help

thanks

Last edited by {bukkit}; 01-11-2012 at 09:17 AM.
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Old 01-11-2012, 03:02 PM   #15
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tried some more dramatic contrasty lighting to better see the bumpiness of the skin and...
well the normal map still feels a bit too strong, and the displacement also needs some help here and there, but i call it good for now and start focusing on the reflectivity,shininess etc. that should help a lot.. uff many maps to be made, still long way to go

c&c are of course welcome

Last edited by {bukkit}; 01-11-2012 at 03:05 PM.
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Old 01-11-2012, 09:53 PM   #16
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Hey man, looks pretty sweet so for.
For the first picture with the harsh shadows, I think the problem lies with you sss settings. I think there's too much scattering, try to tone that down. And it sort of look like you hve spot light two inches away from his face.
keep it up
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Old 02-11-2012, 03:59 AM   #17
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<3 amateur flash photography lighting

Last edited by {bukkit}; 02-11-2012 at 07:05 AM.
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Old 02-11-2012, 07:59 AM   #18
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I like the last render. Its really good that you are trying so many diffrent light setups. Try some color lights as well and waiting for his eyeballs to be fit in.
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Old 02-11-2012, 04:55 PM   #19
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reflection shader - raw render - with grading
so i had built a reflection shader for my skin, it needs lot of tweaks, but its a start. tomorrow im gonna try the flash photography render with this updated shader

any tips on how to improve my reflections are most welcome

Last edited by {bukkit}; 02-11-2012 at 04:58 PM.
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Old 02-11-2012, 11:10 PM   #20
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Now with some specular it look a lot better. Image from post 17 looks great. Is that v-ray?

Last edited by Tomala; 02-11-2012 at 11:13 PM.
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