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Old 04-04-2010, 09:47 AM   #31
Manuel Poehlau
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Very nice cloth tests

Tomaya - Do you create these texture patterns by hand, or do you use some premade patterns from the net? I´m searching for nice flower patterns for the neck choker, for my pinup entry. Maybe you know some good recources.
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Old 04-04-2010, 10:37 AM   #32
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Noooooo ! it's a photo , of course , i'm not crazy at this point , type "belgium lace" on google you'll find a big pic , that's this one i use for the material , no big trick , just one thing : blurred reflections in it , that's all .
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Old 04-04-2010, 10:52 AM   #33
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personally for lace I havent had much luck finding decent lace patterns on the net and I end up making my own in b/w in a 2d package like below then stencilling onto a mudbox plane like in the inset generate a displacement map then sculpt with displacement to the whole UV map of the clothes. You have to gaussian blur the stencil a little to get a decent displacement map. I think quite carefully how the UVs are laid out for the cloth so when the displacement is applied it looks like where the cloth bias would meet at the seams, if that makes sense. Once that is applied I edit the displacement map>layer in mudbox to erase the sculpting for where I dont want it on the clothes like on seams or to leave areas for sculpting on another layer. I use the inverse stencil for transparency, and use a coloured version for the diffuse and specular. because I am importing whole maps that match they all line up on the UVs

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Last edited by tonytrout; 04-04-2010 at 03:07 PM.
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Old 04-07-2010, 11:20 PM   #34
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Amazing.. Great technique
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Old 12-01-2018, 10:30 PM   #35
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I thank you for the information! I was looking for and could not find. You helped me!

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