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Old 24-02-2010, 10:35 AM   #11
Tomaya
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yes of course , the little trick is to treat the fabric as a popcorn ...
The main part of the negligee is a classic "silk or satin" cloth so no big deal , create the ruffles with very simple meshes , then "component to component "
by vertex selection to weld ruffles and negligee ; set bend angle scale and rest length scale to 3 to make it grow as a "popcorn" , and mass to zero to have a very light type of fabric . and that's it ! The ruffles are too big in my examples , make it smaller if you want something like your pics ....


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Old 24-02-2010, 10:51 AM   #12
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I'm afraid this thread is not sexy enough.

That render is impressive!
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Old 24-02-2010, 10:58 AM   #13
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Thanks guys , very interresting by the way ... ....mmmh yeah... ...it could be more sexy ...
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Old 24-02-2010, 11:13 AM   #14
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Fantastic Thomas! Thanks for sharing your settings as well
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Old 24-02-2010, 11:15 AM   #15
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n-cloth seems to be a very powerfull cloth simulator. Is it a plugin or integrated in maya?
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Old 24-02-2010, 11:35 AM   #16
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Quote:
Originally Posted by Manuel Poehlau View Post
n-cloth seems to be a very powerfull cloth simulator. Is it a plugin or integrated in maya?
integrated, I believe.
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Old 24-02-2010, 01:20 PM   #17
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Fantastic Tomaya, thank you very much for sharing. I go to play now, I try to make more sexy too , I think you show us all some things we are all gratefull for.
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Old 24-02-2010, 08:00 PM   #18
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very cool, thanks for sharing!
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Old 25-02-2010, 01:01 AM   #19
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you're welcome

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Old 04-03-2010, 11:55 AM   #20
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i've a little problem , very interresting in fact , in my test the ruffle is too big .ok. Normal , we stretch the cloth in every directions , so ,the result is nice cause it looks like the shape we need but the length is too high , we must constraint this parameter to zero , ok ? Let me think about it , i don't know if you have made some tests yet but start with a smaller mesh is maybe not the better way ...
....cool challenge anyway !
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