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Old 17-09-2011, 09:16 AM   #21
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bigguns, your renderings looks great, i like the indirect shading of the sss.
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Old 18-09-2011, 06:43 PM   #22
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This is big! I can smell it- legends are in the making ha
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Old 19-09-2011, 10:35 AM   #23
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Sympa tes nouveaux tests luc, j'attend de voir la suite.
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Old 25-09-2011, 12:00 PM   #24
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These are fantastic results. I'm trying to emulate by looking at the shader network screenshot but my numbers are probably off.
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Old 27-09-2011, 07:50 AM   #25
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That stumped me for a while too until i found the numbers
here
.

I made a few very minor changes as well. First the multiply nodes seem to be following linear workflow, but you need to gamma correct the diffuse texture going into the mia material separately. Next, probably a good idea to create something like say a ramp with a single color, and connect the out value to the scale conversion of each SSS. That way you can easily adjust the scale factor for each SSS shader together.
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Old 27-09-2011, 06:21 PM   #26
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Thankyou very kindly! I was just trying to match the shader colors by eye. It was a bit tedious, and then mentalray started throwing out fatal errors before I could perfect it.
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Old 27-09-2011, 07:07 PM   #27
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Such a solid shader! THanks for all the test renders and the separate thread!

It's not only time for a new SSS shader for MR/Maya but also for a Maya overhaul! Too much old not working stuff mixed with the greatest and latest.
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Old 28-09-2011, 06:57 AM   #28
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Quote:
Originally Posted by Mrguy View Post
Such a solid shader! THanks for all the test renders and the separate thread!

It's not only time for a new SSS shader for MR/Maya but also for a Maya overhaul! Too much old not working stuff mixed with the greatest and latest.
Oh hey Craig, didn't know you posted here. I couldn't agree more about the shader. I've never really given Vrays SSS2 a shot, how would you say this compares?

Autodesk definitely has some cleaning to do with Maya. I'm happy with most of the changes in 2012, especially now that they are fixing up the hypershade, though I can't help but feel a good number of the new features in the past few years come with their own setbacks.
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Old 28-09-2011, 10:02 AM   #29
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Haha hey Chris good to see you here! Vray SSS2 is pretty good. But you have to do some hacks to get the back scatter to work correctly and the SSS tends to glow a bit when the skin spec peaks out from the light. Here's some old tests that I did.
http://www.cgfeedback.com/cgfeedback/showpost.php?p=14689&postcount=359

This new shader feels a lot better then Vray's standard SSS.
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Old 28-09-2011, 08:25 PM   #30
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Wouldn't the Ramp mess up the scale conversion?! I'm confused
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