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Old 25-12-2011, 01:07 AM   #1
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Default vBee Sketchbook



I've decided to open a sketchbook here, so you are probably going to see characters, creatures and sketches from me as I journalize my studies in this thread.

Crits are welcome, guys !
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Old 25-12-2011, 01:08 AM   #2
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Those are from last week. I did a speed sculpt and played with it in PS with the help of the liquify tool, puppetwarp and a simple round brush:





It was a great practice! I've learned some things about the bear and the warthog skulls from images I found on this great site www.skullsunlimited.com I have a question, though, does anybody knows why the eyesocket of these animals appears to be open from the backside ? In humans the protrusions of the frontal bone and the zygomatic arch forms a complete cavity , but in these animals it looks like they can poke an eye ball if something hit them from behind. (that piece of information could be life saving if you found yourself surrounded with wild warthogs from hell that want to beat the crap out of you and you have no other weapons than your bare hands and a needle !

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Old 25-12-2011, 01:09 AM   #3
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Here is this week's portion of practice: some male face studies, practicing how to sculpt wrinkles fast, followed by zombie thumbnails using the speed sculpts as a base and finally a sketch of a mutant miner:

Actually lets first start with the zombies.


Below are the two speed sculpts I used as base for the thumbnails. I used a ref for the young man from 3dsk and then tryed to make his older version. My objective was to explore ways to make wrinkles very fast, and basically what I discovered is a technique where first you need to polypaint and plan the wrinkles with a PenA brush ,then convert this to a mask and simply inflate it.



Here is an animation showing the transition and effects of age on this poor fellow:



Finally here is a sketch of a sci-fi mutant miner. I didn't have any particular idea when doodling it , but at some point Miroslav (SoulSurvivor) pass over and said it looks as a miner, so ...a mutant miner I call it



Happy Holidays everybody !
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Old 27-12-2011, 09:16 PM   #4
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Hi Martin,

Cool concepts. The warthogs my favorites.
Keep it up!
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Old 30-12-2011, 09:34 AM   #5
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@Time2Time, thank you !

Wednesday practice time. The image below shows a female bust that I sketched today using reference for the face from 3d.sk , and a quickly improvised hair style and bra.
Maybe Iíll try several thumbnails using this one as a base, will see about that. Zombifying her? Hmmm , maybe



The new thing learned today is a method of creating basic layer of skin pores - first you need to apply default small scale surface noise
to the mesh and then blur it out using a special smooth brush called the "smooth peaks" brush. For this tip I have to give the credit to the guy that made this video:
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Old 06-01-2012, 02:47 AM   #6
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creature sketch

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Old 08-01-2012, 10:37 AM   #7
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great work mate :] the backlight is a tad stronger. He lacks translusency and he`s outlined almost like an inverface icon for the purpose of seperating him from the background.
looking at his dome i feel like i`m seeing a sunrise behind a planet :]
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Old 10-01-2012, 06:50 AM   #8
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10x Edd ,glad you like it. You are 100% right about the over-exposed back light , I'll try to stay away from the "sunrise behind planet" effect for the future
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Old 18-01-2012, 11:56 PM   #9
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Nothing fancy this time (except the crazy zebra underwear the guy below is wearing) , just some morning studies of the male figure.





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Old 26-01-2012, 09:40 AM   #10
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great selfportraits!
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