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Old 26-12-2017, 08:57 AM   #1
Arno
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Real Name: Arno Schmitz
Default Vray for Maya Normal Map Problem



I'm experiencing the following problem with VRay for Maya.

Looks to me like tangent mismatch between viewport 2.0 and VRay.

I'm rendering in Maya 2017. I'm using VRay version 3.52.03
The Normals on the mesh are completely soft and "unweighted".

Can anybody tell me of a workaround or checkbox to get this fixed without changing my content ?
For example in Mental Ray there is a option called export Maya Derivatives, that matches the renderers tangents to that of Maya.

Any help is appreciated!
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Last edited by Arno; 26-12-2017 at 08:59 AM.
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Old 12-01-2018, 11:58 PM   #2
Daisy222
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Hi there, my name is Daisy Simpson. I've been working for over 20 years in IT sector, as Project Manager, Team Leader and focused mainly in areas of IT services, e-Learning and consulting.
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