Go Back   CGFeedback > CG Forums > Tutorials > Commercial

Commercial This where unfree tutorials need to be posted

Thread Tools Display Modes
Old 14-05-2015, 05:17 AM   #1
Points: 5,026, Level: 45 Points: 5,026, Level: 45 Points: 5,026, Level: 45
Activity: 9% Activity: 9% Activity: 9%
Henning's Avatar
Join Date: Nov 2009
Location: London
Company: MPC
Posts: 32
Real Name: Henning Sanden
Default Creature Concepting in ZBrush - Our first premium tutorial is finally live!

Hi guys!
Over the last 6 months, my friend Morten Jęger, and I have spent nearly all our spare time on our first paid tutorial for our tutorial-site Creature Concepting! Unlike a lot of other tutorials out there, this isnt a simple A to B to C series; we really try to go into the depth of design and talk about WHY you make the decisions you do instead of simply "Clay brush from point A to point B". Our goal is really to help you creature better designed creatures and characters in general. Teach a man to fish, and all that
We start out by talking about how to gather reference images and getting a solid base of a character then. The sculpt is then started in ZBrush using DynaMesh. Once we have a base here, we take it into Photoshop to critically evaluate the design using proven design techniques and principles. The sculpt is then finished in ZBrush before taking it into MODO to light and render it. We supply you with pre-made lighting scene to make the job easier for you. Photoshop is used to finish the project off by doing a nice paint-over on the creature.

For artists not familiar with ZBrush or MODO, we have several chapters dedicated to becoming familiar with them:
- Modo for Beginners (We cover how to get started with lighting and rendering)
- Brush Techniques
- Dynamesh 101

In short, we will take you through making a creature from start to finish using industry proven techniques and workflow.

The project source files include the Zbrush sculpt (ZTL) in four stages (Start, Halfway, Finished without pose and posed), 2 MODO scene files (LXO) for lighting (Lighting Start and End) and 2 Photoshop documents (Post Work Start and End).

If you're unsure if this series is right for you, feel free to read this review from William Vaughan. We swear, we didnt bribe William ... that much.
Creature Concepting in ZBrush - REVIEW

You can buy it from here
Creature Concepting in ZBrush/

We also made a neat little trailer for it.

Henning Sanden
Henning is offline   Reply With Quote

Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump

All times are GMT +13. The time now is 07:46 PM.

Powered by vBulletin®
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.