The holiday season is just beginning and we've been hard at work to bring you more new training
to sink your teeth into. With our first tutorials available for Marvelous Designer and Final Cut, we're introducing more top industry software into our library every month. Along with an exciting update to our Automotive Modeling in 3ds Max and some great new texturing training for Maya, we've got something to help every creative artist make their work stand out.
Create a 3D car from scratch with Automotive Modeling in 3ds Max Automotive Modeling in 3ds Max
. Cover both common and new polygon modeling tools that will make car creation much easier, while mastering techniques that will help you when creating hard edges and smooth contours in your automobile designs.
Start creating UV layouts for your own assets by learning UV Mapping Workflows in Maya
. Learn about several different forms of projection, and then combine those methods to create complex UVs before putting your knowledge to the test to create a full UV layout from start to finish.
Dive into a new application for cloth simulation by Creating a Detailed Dress in Marvelous Designer
. Start by blocking out a dress pattern, and then drape it on to a custom model before exploring fabrics, textures, and exporting your dress into other 3D applications.
Start your journey to becoming a master sculptor by beginning Your First Day in ZBrush
. Learn all the essentials like how to work with geometry, shape your mesh and begin adding high-frequency detail, without being bogged down by too many technical details.
Don't miss out on all our other new content:
Learning the Fundamentals in Final Cut Pro X
Multi-Pass Rendering Techniques in Maya
Simulating a Dry Ice Effect in Maya
Utilizing the Node Editor in Maya
Blend Shape-Based Facial Rigging in Maya
Texture Painting in Maya and Photoshop
Creating Professional Studio Game Assets for Production in 3ds Max and Unity
Realistic Game Character Modeling in 3ds Max
Game Character UVs Made Easy in 3ds Max
Modeling Impressive Architectural Exteriors in 3ds Max and V-Ray
Creating a Rocket Swarm with Procedural Volume Copying in Houdini
Character Development Techniques in ZBrush
Referencing Nature for Unique Creature Creation in ZBrush
Deep Compositing an Alien Invasion in NUKE and Arnold
Unreal Engine 4 Material Reference Node Library
Your First Day in Blender
Creating a Sci-Fi Gun in Blender
Your First Day in PFTrack
Integrating Motion Graphics with Live-Action Footage in CINEMA 4D and After Effects
Using MoGraph Effectors to Create a Sports Opener in CINEMA 4D
Creating Cartoon Characters in CINEMA 4D
Integrating Titles and Graphics into Footage in After Effects
Your First Day Using mocha in After Effects
Typography Priorities and Pitfalls for Motion Graphics
Matte Painting Different Atmospheric Conditions in Photoshop
Developing Creature Concepts for Games
Explore our full list of new training
and learn even more CG, Web and CAD training then you ever thought possible. New tutorials. Every day. Forever.
You can also explore our Blog
and stay on track with the latest film & game industry news, insightful articles and even more valuable tips to improve your workflow.
If you really want to take your skills to the next level, experience unlimited training with a Digital-Tutors subscription. Join Digital-Tutors
today and get complete access to the entire Digital-Tutors training library.
Want to simply try out Digital-Tutors training? Open a demo account
and access select courses and lessons throughout the library that we'll provide to you. Completely free, all the time.
Have a training idea or specific need? Let us know what training you'd like to see next, submit a training request