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Old 30-10-2013, 10:34 AM   #21
RK-art
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Thank you.

Attached is my initial shadertree that I used on startup.
The final version looks a bit different, but this should give you an idea how to start up your own attempt.
I used a bump of 0,03.
I didn't use displacement as the model itself is quite detailed enough.
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Old 02-11-2013, 11:51 AM   #22
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Thank you for your setup preview. It is preety the same with one I use. I noticed also that using standard bump instead of Arnold specific one in Maya causes reflect issues.
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Old 11-12-2013, 04:49 PM   #23
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Hi guys,

I made some test on the Mila skin shader of Mentalray with the model of Ten24

Let me know what you think, I'm sure I can get even better with more tweak, it's quite basic now











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Old 11-12-2013, 07:16 PM   #24
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Very nice Luc, as always very good and realistic results from your side.
I think you can play a bit more with the specular and gloss-maps for a little more different distribution of specs and gloss over the face, but overall, a good approach.

Btw, did you modify the head by yourself or did I miss this one on the Ten24-site ?
Edit: got it: http://www.ten24.info/?p=1164

I think this is a perfect reference-model for the upcomming skin-shading tests here.
We all should use this one to have really comparable results.

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Old 12-12-2013, 01:41 AM   #25
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Yeah I did not use maps for the reflection, of course it can be better I was especially testting the sss here Yes we should use all the same head for better comparaison
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Old 12-12-2013, 04:48 AM   #26
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Arnold (with Lightwave):





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Old 12-12-2013, 06:31 AM   #27
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Look's like you have a blur on it? everything is blurred and lack of details.. can you use better displacement valu and no dof on the camera if you have one ? and I find his face overall redish, can you make it more yellowish like mine for a better comparaison ?

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Old 12-12-2013, 06:34 AM   #28
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OK, I retry in some minutes.
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Old 12-12-2013, 09:54 AM   #29
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This one should be better:

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Old 12-12-2013, 10:06 AM   #30
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hmm ok, can you try to match the lighting of my bigger render in the front view ? so we can get a better idea, I use an area light of 5 in the shadow I think, (I'm not home right now) it was a crisp shadow but not super crisp as you can see in my render. I still feel it look a bit blurred especially in the shadow transition from light to dark era, it feel like if the displacement not have a lot of details.
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