We're nearing the midpoint of summer and there's more new training
coming in hot! Gearing up our new MODO training brings us a great new Quick Start for the software, as well as new courses to dive deeper into Unreal Engine's texturing and lighting features. Along with new Web training and advanced sculpting tutorials, you can look forward to something fresh and exciting every single day.
In the new Game Asset Production Pipeline in Unreal Engine
course you will learn the process for creating static game meshes to help bring life to your game. Learn about the importance of low poly, clean topology asset creation and baking out high resolution maps to help keep gameplay running smooth.
Spend some time learning to use nParticles to Simulate Sandman Effects in Maya
. Create a believable sand effects with particles and how to create texture driven fluid simulations.
Learn how more about how to create stunning and beautiful visuals while Lighting and Rendering in Maya and Arnold
. Take a look at the powerful tools in the Arnold renderer and see why top studios choose Arnold to light and render their scenes.
Discover how you can create a highly detailed character by Sculpting a Female Assassin in ZBrush
. Learn new techniques and tips whether you are an advanced or beginning ZBrush artist that can help speed up your workflow and create detailed and stunning work.
Don't miss out on all our other new content:
Quick Start to Modeling in MODO
Introduction to Lighting in Unreal Engine
Introduction to Materials in Unreal Engine
Introduction to 3ds Max 2015
Introduction to Rigging in Maya
Introduction to Animation in Maya
Simulating Hair Using nCloth in Maya
Creating a Presentation Ready Architectural Visualization in Maya and V-Ray
Pushing Your Character Rigs Beyond the Basics in 3ds Max
Sculpting a Dragon Scroll Asset in ZBrush
Sculpting a Realistic Elephant in ZBrush
Utilizing the Auto Rig and Muscle System Tools in Houdini
Creating a Refracting Liquid UI in After Effects and Maya
Product and Packaging Visualization in CINEMA 4D and After Effects
Matte Painting Epic Digital Scenery in Photoshop
Creating and Using Track Mattes in After Effects
Broadcast Modeling Tips in CINEMA 4D
Want more? We've got it. Check out our full list of new training
and start learning with as much CG, Web and CAD training as you can handle. New tutorials. Every day. Forever.
You can also explore our Blog
and keep up to date with the latest film & game industry news, insightful articles and more great tips to improve your workflow.
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