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Old 24-08-2016, 11:38 AM   #191
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i've been thinking about and trying to execute the complex caustic effect in the eye. i've been thinking of different ways to do the modeling of the eye. has anyone here attempted to physically model the aqueous humor and place it between the outer shell of the eye and the iris?

i've been thinking of treating the aqueous humor as if it were liquid in a glass....in order to render that, you'd have to model the glass along with modeling the liquid. just checking in here to see if anyone has tried this method yet and if they've had any good results with it....
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Old 08-09-2016, 02:33 AM   #192
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realtime eye...

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Old 08-09-2016, 02:38 AM   #193
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https://www.artstation.com/artwork/6eXV0

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Old 14-05-2017, 10:19 AM   #194
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Old 15-05-2017, 08:57 PM   #195
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is this from your unreal project..?
the dof on the nose and the eyelashes look a bit like unreal...
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Old 16-05-2017, 12:46 AM   #196
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correct. its ue4
captured from oculus
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