It's been a while since I last posted here. I'm experimenting with switching from Mental Ray to Arnold for Maya. The rendertimes are great but I'm running into a serious problem !
As you can see in the image in my attachment my normal is not displaying propperly in the render when compared to the viewport.
I've already found out there is a flip option in the bump2d node and set those correctly. Gamma is set correctly. And I tried al possible combination of "export tangent" settings in the shape nodes with no succes.
Hopefully somebody here can help me fix this issue I'm having.