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Old 21-05-2010, 12:53 AM   #71
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Quote:
Originally Posted by Kel Solaar View Post

3dsMax 2011 is supported
Just remember the application is still in beta ( certainly a final build this week though ).
KS
You made my day! Thanks for the brilliant tools, simply superb!

Cheers,

Joe
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Old 21-05-2010, 05:13 AM   #72
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another nice post infinite! thanks.

i used SIBL a few years ago and then hadn't really looked at it again until last week..the new loader is great and I'm still experimenting with it, but I like what I see.

also, what is that SSS shader you're using that has reflections and ambient occlusion built in? I'm using the fast skin in maya and i hate the reflection parameters that come with the shader, I'd much rather have the settings from the mia shaders along with AO built into it. so is it a custom shader you've developed or what?
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Old 21-05-2010, 06:37 AM   #73
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Originally Posted by ZippZopp View Post
another nice post infinite! thanks.

i used SIBL a few years ago and then hadn't really looked at it again until last week..the new loader is great and I'm still experimenting with it, but I like what I see.

also, what is that SSS shader you're using that has reflections and ambient occlusion built in? I'm using the fast skin in maya and i hate the reflection parameters that come with the shader, I'd much rather have the settings from the mia shaders along with AO built into it. so is it a custom shader you've developed or what?
Hi ZippZopp,

Thanks I'm just using Zap's 'SSS Fast Skin+ (w. Disp)' material http://mentalraytips.blogspot.com/20...combining.html

It has some form of AO built into the shader but I guess you could always use an AO pass built into the textures to help? I get my AO from ZBrush by baking out the Ambient Occlusion from a Mask.

The cool thing about sIBL sets is, that its idiot friendly, so great for me!!

As you know, you just pick yuor chosen image of the set you want and it does everything else for you!
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Old 21-05-2010, 06:53 AM   #74
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thanks for the link, i guess i had seen that a while back but realized it was for max only. however, looking through the comments there is a way to work this in maya which i didn't know. so for anyone who is following, if you want this functionality, zap says..

"*This* phenomena? Not sure it it works in Maya as is.

But you don't really *need* it for Maya. In Maya, you can
- Use a mia_material_x
- Put your current SSS surface shader int' it's "additional_color" input
- turn off the SSS shaders speculars, reflections and unscattered diffuse

Et voila!

Same thing, pretty much."

i'll be experimenting with this!
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Old 21-05-2010, 07:00 AM   #75
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i'll be experimenting with this!
That's great, it would be good to see your results, especialy if used with sIBL
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Old 22-05-2010, 01:19 AM   #76
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Quote:
Originally Posted by ZippZopp View Post
But you don't really *need* it for Maya. In Maya, you can
- Use a mia_material_x
- Put your current SSS surface shader int' it's "additional_color" input
- turn off the SSS shaders speculars, reflections and unscattered diffuse
hey thanks for the tip Peter
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Old 22-05-2010, 04:40 PM   #77
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Inspiring stuff. I love the facial expression.
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Old 22-06-2010, 07:34 AM   #78
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Default Scanline error for 3ds max 2011 and sIBL_GUI 3.0.8

Hi Kel,

I saw your comment that you are still working on the beta, so I figured I would throw more info your way. Script import fails when attempting to import your maxscript output file into 3ds max 2011 when the output is set to Scanline. Using Mental Ray, 3ds max 2011 is able to import the script and render successfully. The error occurs in line 124 of the ms file, on the line that contains "else". 3ds max 2011 reports that it is expecting on that line.

Good hunting, and thanks for the great work here.

Best,

Jay Roth
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Old 22-06-2010, 09:37 PM   #79
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Hi Jay,

The beta is over since 3.0.5 release, as for the Scanline template I'm not supporting it myself currently, it's a proof of concept done by dschaga a few years ago, though if people have an interest in it, I may refactor it.

There is a sIBL_GUI thread here :
**Internal Linking (Threads)
if you have questions etc
I don't want to pollute / distract too much Lee thread

KS
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Old 22-06-2010, 11:57 PM   #80
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Great work there,

Mayuresh
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