@shilbert: Aww bud, thanks!
@Storm: Thanks! I'm a big fan of the built-in retopo tools (as seen in part 1) and prefer it over topogun and especially zbrush. Blend_Ideas has written an incredible tool called Bsurfaces
that is particularly useful for retopology (demo
). It also depends on what you're coming from. If modo 601 is your tool of choice, Blender's modeling/retopology tool-set might not seem as up-to-date. If you're coming from maya, Blender has its modeling/retopo tool-set beat easy imo.