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Old 23-04-2012, 12:39 PM   #11
abvfx
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Yep, i agree.

Also just on a performance issue, im sure that the sim and rendering time can be cut down with cloud storage and processing, but in terms of interactivity between artist/techie and the app, wouldn't it be quite laggy even for high bandwidth users? You would know more about this than me but just from a concept standpoint wouldn't there have to be some sort of clever caching to enable decent response time. Either way it would require the introduction of a new coding fleet (not just a team) to pull this off with relative success.
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Old 24-04-2012, 05:49 AM   #12
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The thing that really make me suspicious is how companies gonna work if the service crashes or slows down ?

How a company can manage her own project deadlines when the service doesn't work as it should work ?

It definitly seems to be really ... really risky.
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