Yep, i agree.
Also just on a performance issue, im sure that the sim and rendering time can be cut down with cloud storage and processing, but in terms of interactivity between artist/techie and the app, wouldn't it be quite laggy even for high bandwidth users? You would know more about this than me but just from a concept standpoint wouldn't there have to be some sort of clever caching to enable decent response time. Either way it would require the introduction of a new coding fleet (not just a team) to pull this off with relative success.
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