I finished this around the end of 2010 and havent really posted it anywhere besides the autodesk mudbox forum. I figured I would share before it gets even older
Itís a real time game character, that Iíve modeled, textured and rendered.
If I remember the model is about 14k polys, and there is another lower topo version of him as well. Normal mapping, textures, and final sculpt are all mudbox. The initial concept sculpt began in Zbrush to rough out the form.
Retopo all done in topogun. Rendered in Mental Ray via softimage. Enjoy.