Finally i'm ready to share with you my recent works...
some months ago i decided to learn by myself the whole workflow for a mechanical character...for the first project the goal was not create a great and amazing character but working on a simple model to know any step of the character creation.
i started with a simple model without any draws or concepts, modeling and UV map in Maya, hand painted textures in 3Dcoat and Photoshop (only diffuse) and back to maya for Rigging, weight map and animations...
it's a looong process for one person, especially if is the first time but now
Here some screenshots :
Here my first 3d animation....i prepared :
- standard idle
- "alert" idle
- transition between the two idle
- aim and shoot
- run cycle.
i need more practice to controll the curves in the graph editor!!
have you some suggestions? can you recommend some helpful tutorials for any parts of the pipeline?
Now i'm working for import this animations in unity 3d and create the blend animations...
thank so much!