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Search: Posts Made By: Kel Solaar
Forum: WIP - 3D - Feedback needed! 24-12-2016, 12:20 AM
Replies: 4
Views: 913
Posted By Kel Solaar
I suppose it will be quite scifi considering the...

I suppose it will be quite scifi considering the chair design!

Cool stuff.

KS
Forum: Technical Area 09-12-2016, 09:15 PM
Replies: 252
Views: 122,659
Posted By Kel Solaar
Hehe :) Senua from Ninja Theory is great...

Hehe :)

Senua from Ninja Theory is great though, not that level but very decent.

KS
Forum: Currently in Production 09-12-2016, 09:10 PM
Replies: 29
Sticky: The Last Cause
Views: 9,850
Posted By Kel Solaar
Mandatory post bump :) I would like to know...

Mandatory post bump :)

I would like to know where is the project at, still planned somehow? It has been ages without any news.

KS
Forum: Free 09-12-2016, 08:32 PM
Replies: 16
Views: 1,822
Posted By Kel Solaar
Hello Jali, Do you think it would be...

Hello Jali,

Do you think it would be possible to update your posts to embed the videos and / or have a title for them, it is very cryptic at the moment.

Cheers,

KS
Forum: Finished Works... at last!!! 09-12-2016, 08:29 PM
Replies: 3
Views: 569
Posted By Kel Solaar
Welcome Mehmet! She is looking very good!...

Welcome Mehmet!

She is looking very good! Agree with Pascal for the first image hands.

KS
Forum: Technical Area 07-12-2016, 08:48 PM
Replies: 252
Views: 122,659
Posted By Kel Solaar
Quite nice to see how realistic real time...

Quite nice to see how realistic real time characters are nowadays.

KS
Forum: Finished Works... at last!!! 07-12-2016, 08:46 PM
Replies: 2
Views: 1,313
Posted By Kel Solaar
Great work and attention to detail! Are the...

Great work and attention to detail!

Are the photos those of the scan you mentioned or were they done using your model?

Cheers,

KS
Forum: Finished Works... at last!!! 19-09-2016, 02:16 PM
Replies: 19
Views: 3,853
Posted By Kel Solaar
Right! Please keep us posted! Cheers, KS

Right! Please keep us posted!

Cheers,

KS
Forum: Finished Works... at last!!! 19-09-2016, 12:44 AM
Replies: 19
Views: 3,853
Posted By Kel Solaar
That looks great guys! Is there a build available...

That looks great guys! Is there a build available somewhere to try out?

Cheers,

KS
Forum: CG blah blah... 08-02-2016, 07:04 PM
Replies: 48
Views: 6,899
Posted By Kel Solaar
Hahaha brilliant :) KS

Hahaha brilliant :)

KS
Forum: Technical Area 17-12-2015, 10:08 PM
Replies: 4
Views: 3,725
Posted By Kel Solaar
The documentation is actually very explicit about...

The documentation is actually very explicit about that:



A dirty hack would be to blend your normal map texture with a blendColors and setting the secondary colour to (0.5, 0.5, 1) and adjust...
Forum: Technical Area 17-12-2015, 07:57 PM
Replies: 3
Views: 1,145
Posted By Kel Solaar
Hi, You shouldn't touch the Mid slider,...

Hi,

You shouldn't touch the Mid slider, never, or just to put it at zero, any other value than 0.5 or 0 is asking for trouble.

You arm looks displacement strong because you mesh has probably...
Forum: Technical Area 17-12-2015, 07:53 PM
Replies: 4
Views: 3,725
Posted By Kel Solaar
This is the official documentation, and it should...

This is the official documentation, and it should work: https://support.solidangle.com/display/AFMUG/Bump+Mapping
Forum: WIP - 3D - Feedback needed! 02-10-2015, 04:50 PM
Replies: 885
Views: 550,868
Posted By Kel Solaar
Didn't know this thread was still on-going :) ...

Didn't know this thread was still on-going :)

KS
Forum: Sketchbooks 24-09-2015, 03:57 PM
Replies: 231
Views: 26,595
Posted By Kel Solaar
Very nice! Really like what you come up with on...

Very nice! Really like what you come up with on the textures, the top / hair / scalp area reminds me of a sliced mushroom which is quite original!

KS
Forum: Technical Area 08-09-2015, 12:11 AM
Replies: 5
Views: 1,598
Posted By Kel Solaar
Hi, Are you using multiple sub-tools for a...

Hi,

Are you using multiple sub-tools for a single object with multiple udims?

KS
Forum: Sketchbooks 14-07-2015, 09:50 AM
Replies: 231
Views: 26,595
Posted By Kel Solaar
Crossing fingers but yeah I know what you mean!...

Crossing fingers but yeah I know what you mean! :]

KS
Forum: Sketchbooks 13-07-2015, 07:04 PM
Replies: 231
Views: 26,595
Posted By Kel Solaar
Nice! Planning to push her further? Could be a...

Nice! Planning to push her further? Could be a nice tribute :)

KS
Forum: Technical Area 20-06-2015, 11:30 AM
Replies: 23
Views: 17,047
Posted By Kel Solaar
Great! Sorry for my lack of reply, getting...

Great! Sorry for my lack of reply, getting hammered heavily at work :) Glad you solved your issue!

KS
Forum: Technical Area 13-06-2015, 10:31 AM
Replies: 23
Views: 17,047
Posted By Kel Solaar
I guess a screenshot from both Zbrush and 3dsmax...

I guess a screenshot from both Zbrush and 3dsmax along with a crop of one of the map would help us define from which end the issue is coming.

KS
Forum: Technical Area 12-06-2015, 09:52 AM
Replies: 23
Views: 17,047
Posted By Kel Solaar
There is a finite amount of detail you will be...

There is a finite amount of detail you will be able to get from Zbrush, which is tied to your polygon count and your texture resolution. You can raise both of them by either splitting your mesh and /...
Forum: Finished Works... at last!!! 12-05-2015, 01:13 AM
Replies: 2
Views: 2,067
Posted By Kel Solaar
Quite creepy and fresh! Very cool :) KS

Quite creepy and fresh! Very cool :)

KS
Forum: Finished Works... at last!!! 25-04-2015, 09:08 AM
Replies: 3
Views: 2,970
Posted By Kel Solaar
Simple yet efficient and very well done! Makes me...

Simple yet efficient and very well done! Makes me wanting to do the same :)

KS
Forum: Technical Area 24-04-2015, 11:31 PM
Replies: 341
Views: 218,800
Posted By Kel Solaar
Such questions are to be answered by the...

Such questions are to be answered by the respective vendor supports.

Cheers,

KS
Forum: Finished Works... at last!!! 20-04-2015, 11:57 PM
Replies: 5
Views: 6,094
Posted By Kel Solaar
Amazing work guys! Congratulations he is really...

Amazing work guys! Congratulations he is really recognisable.

My main critic is maybe related to the focal length used, but on all the renders you have have the head volume tends to be ovoid...
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