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Forum: Technical Area 06-08-2016, 08:19 AM
Replies: 814
Views: 310,545
Posted By Infinite
Using their data yes. There is room for...

Using their data yes.

There is room for exploration, synthesizing different information on different face shapes. If applied correctly.



With a great deal of manual artistry and clean up,...
Forum: Technical Area 06-08-2016, 05:30 AM
Replies: 814
Views: 310,545
Posted By Infinite
:) It shouldn't, it's essentially what most...

:)

It shouldn't, it's essentially what most character artists are doing with the texturing xyz maps. Embossing.
Forum: Technical Area 06-08-2016, 05:07 AM
Replies: 814
Views: 310,545
Posted By Infinite
From the Photography you mean ..similar to...

From the Photography you mean ..similar to Photogrammetry ;) Or are you still using "lazers"? :bouncy:
Forum: Technical Area 06-08-2016, 04:49 AM
Replies: 814
Views: 310,545
Posted By Infinite
Only what is on my site currently, which is...

Only what is on my site currently, which is nothing recent.

RAW scans are great, like what we see with Capturing Reality etc but they still contain noise, even when using 5DSR type sensors and...
Forum: Technical Area 06-08-2016, 03:47 AM
Replies: 814
Views: 310,545
Posted By Infinite
It's worth baring in my mind that INFINITE scan...

It's worth baring in my mind that INFINITE scan set is over 6 years old! It was captured using a very rudimentary 4 camera system in 2009 and was mostly hand sculpted.



I'm working on it and...
Forum: Technical Area 19-09-2015, 02:33 AM
Replies: 814
Views: 310,545
Posted By Infinite
These are incredibly useful if used correctly...

These are incredibly useful if used correctly http://www.surfacemimic.com/gallery/ there's also some great data (for micro skin) from USC ICT, if you dig around.
Forum: WIP - 3D - Feedback needed! 11-09-2015, 01:21 AM
Replies: 885
Views: 551,094
Posted By Infinite
I can't say as I haven't tested past 20m. I've...

I can't say as I haven't tested past 20m. I've got 64GB though (last gen 2012!) I didn't know there was a hard coded limit?
Forum: WIP - 3D - Feedback needed! 03-09-2015, 02:50 AM
Replies: 885
Views: 551,094
Posted By Infinite
Nice work Lukáš. How are you finding Capturing...

Nice work Lukáš. How are you finding Capturing Reality (http://www.capturingreality.com/) software?

It's pretty powerful. Although misses some of Agisofts features, hopefully that will change. It...
Forum: WIP - 3D - Feedback needed! 01-06-2015, 06:03 AM
Replies: 23
Views: 16,020
Posted By Infinite
Very cool Tony. Keep going! Interested to see how...

Very cool Tony. Keep going! Interested to see how you tackle his white hair. SO many cool lighting styles to match from that film, every frame a painting.
Forum: CG blah blah... 20-09-2014, 04:18 AM
Replies: 3
Views: 1,059
Posted By Infinite
Ha! I got that t-shirt! Rock on Solidangle. Great...

Ha! I got that t-shirt! Rock on Solidangle. Great to see Marcos talking about his creation.
Forum: CG blah blah... 24-07-2014, 08:41 AM
Replies: 78
Views: 10,365
Posted By Infinite
Who ever did it, it's damn impressive. Congrats...

Who ever did it, it's damn impressive. Congrats to all who contributed. Stunning effects, hair and character work.
Forum: WIP - 3D - Feedback needed! 18-07-2014, 01:38 AM
Replies: 229
Views: 100,224
Posted By Infinite
Blonde and blue eyes for me please, also can you...

Blonde and blue eyes for me please, also can you ...ummm move the cameras further back. Thanks :)

Also thanks for working on this, it's great to see someone working on an inspirational project...
Forum: WIP - 3D - Feedback needed! 12-07-2014, 01:20 AM
Replies: 229
Views: 100,224
Posted By Infinite
Something that has really bugged me is the...

Something that has really bugged me is the inability to be able to flip / mirror the sculpting workspace. Similar to how sketch artists and painters use a mirror to check their work. It's incredible...
Forum: WIP - 3D - Feedback needed! 11-07-2014, 12:54 PM
Replies: 229
Views: 100,224
Posted By Infinite
Great work Luc. Looking forward to seeing more!...

Great work Luc. Looking forward to seeing more! Can't wait to see how you tackle the hair.
Forum: CG blah blah... 08-07-2014, 12:10 AM
Replies: 6
Views: 2,482
Posted By Infinite
Great tool. All that link does is remind me...

Great tool.

All that link does is remind me how awesome that project was that you did. Thomas, you really should create some more killer art! |sculptor|
Forum: Finished Works... at last!!! 06-07-2014, 12:48 AM
Replies: 20
Views: 4,217
Posted By Infinite
Really stunning sculpt! Love the forms and colour...

Really stunning sculpt! Love the forms and colour combinations.
Forum: CG blah blah... 14-06-2014, 04:11 AM
Replies: 7
Views: 2,447
Posted By Infinite
I believe the medusa rig is Disney's contraption...

I believe the medusa rig is Disney's contraption and was used on this most recent production.
Forum: CG blah blah... 03-06-2014, 07:10 AM
Replies: 7
Views: 1,096
Posted By Infinite
It's very cool but reminds me of the sausage...

It's very cool but reminds me of the sausage scene from GOT !! http://www.franksfiles.com/sites/default/files/franks_uploads/GOT-flinging-sausage.gif
Forum: CG blah blah... 11-02-2014, 05:39 AM
Replies: 8
Views: 1,542
Posted By Infinite
I still can't quite believe it's done in...

I still can't quite believe it's done in Lightwave. Incredible.
Forum: Technical Area 23-01-2014, 06:24 AM
Replies: 814
Views: 310,545
Posted By Infinite
I didn't say it was better, I thought it was...

I didn't say it was better, I thought it was worth trying out to see what others can do. You would need to spend some time with it testing.

Owner rights is the biggest issue of all with cloud...
Forum: CG blah blah... 23-01-2014, 06:22 AM
Replies: 3
Views: 1,042
Posted By Infinite
Agreed! That was unexpected and most awesome!...

Agreed! That was unexpected and most awesome! :bouncy:
Forum: Technical Area 22-01-2014, 04:52 AM
Replies: 814
Views: 310,545
Posted By Infinite
Yes you must! I recommend all the guys who posted...

Yes you must! I recommend all the guys who posted here try it. Lagoa will boom if high end artists start to use it. The bonus being you get access to Dr Arno Zinke's spectral skin shader and his...
Forum: Technical Area 21-01-2014, 01:57 AM
Replies: 814
Views: 310,545
Posted By Infinite
Did you try blending different types? It all...

Did you try blending different types? It all depends how accurate your micro bump maps are.
Forum: Technical Area 21-01-2014, 01:55 AM
Replies: 814
Views: 310,545
Posted By Infinite
Ops, I meant 'Virtual Reality'...

Ops, I meant 'Virtual Reality' http://www.oculusvr.com/

Real-time rendering using game engines to view in warped stereo. The technology is in its infancy and of course not as advanced as offline...
Forum: Technical Area 21-01-2014, 01:46 AM
Replies: 814
Views: 310,545
Posted By Infinite
It's why I mentioned the sculpt in ZBrush doesn't...

It's why I mentioned the sculpt in ZBrush doesn't have to be soo detailed. Not really. You can augment it with synthetic micro details. It's the new technique they use at USC ICT and they can get...
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