View Full Version : OT: Weta are you for real? TF2 Sentry Gun?
El Burritoh
12-12-2010, 11:05 AM
I play Team Fortress 2 a good bit. This is awesome. I want to see this upgraded to level 3.
http://kotaku.com/5711868/holy-crap-weta-built-a-real-team-fortress-2-sentry-gun
Now if they could only build a functioning teleporter...
ianucci
15-12-2010, 04:31 AM
We need a CG feedback TF2 server :thumbsup:
El Burritoh
15-12-2010, 05:13 AM
Sounds good to me, provided we have enough people. "All work and no play makes Jack a dull boy." Anyone else here play TF2 or have a Steam ID?
Mine: "burritoh"
Storm
15-12-2010, 05:50 AM
I play Team Fortress 2 a good bit. This is awesome. I want to see this upgraded to level 3.
You don't say, Haha :D
But damn that sentry is awesome!
Btw, Steam account: "stormtrop", I'm up for TF2 and L4D2.
Just added you Burritoh
ianucci
15-12-2010, 06:06 AM
I'll post a link since theres a million rambos on steam haha.
http://steamcommunity.com/id/john_rambo
edit - steam ID is actually lancehenriksen i think
Anyone tried contributing items for TF? I entered the polycount contest but my entry was pretty bad. I just reworked the minigun replacement I did for that.
El Burritoh
15-12-2010, 06:22 AM
I'm not savvy enough with Hammer to contribute anything. The most I can do is change my characters' skins.
Every few days, we take a break at work and play TF2 on our intranet. We mostly play custom maps we downloaded, and especially enjoy plain-jane Deathmatch on two maps called Sons-of-Boxes (http://www.fpsbanana.com/maps/121712) and Hub (http://www.fpsbanana.com/maps/84453), or various Payload maps. I don't think we ever play control point anymore unless it's one of the new maps like Viaduct or Harvest. And we haven't play CTF in ages.
Just got your requests, gentlemen!
ianucci
15-12-2010, 08:34 AM
You don't need hammer to make weapons/hats. You can even just submit OBJs and TGAs but its advisable to get your head around getting stuff in game/model viewer as it changes the appearance quite a bit. Sorry for derail.
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