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PaulAdams
09-01-2010, 05:27 AM
Having never sculpted a woman before (against the grain for CG perhaps), thought I should try. I feel that I cheated a bit because this started as the Mudbox human base, I added toes and posed it in Maya and have been sculpting asymmetrically in Mudbox since.

No-where near complete but it'll motivate me more if I post it.

http://www.splitpoly.com/images/female_med/fem_yoga.jpg

PascalR
09-01-2010, 08:10 AM
Nice start! Her neck feels a bit thick . maybe try to scale up the head a little bit, or could lower the shoulders...
Keep it up!:beerchug:

MiguelAngeloCBT
10-01-2010, 10:08 AM
Nice start!

I think you can work more in the muscles and body shapes. Is a female, but, can have tight shapes (muscules, tendons, etc) connecting the various parts of the body. Like you did on the belly!

all the best,
-Miguel