View Full Version : Mike Nash - Starlight Suit
MikeANash
29-10-2010, 03:53 PM
Hey all,
Finished a design for Evolution Music, It was handed to me after Vitaly Bulgarov couldn't work on it anymore. He created the initial rough Head design, then I fine detailed it and polished it to match my suit design.
It's not really what I would design in my free-time, but it's what the client wanted :)
Entirely sculpted in Z-brush and rendered in Mental Ray.
http://img253.imageshack.us/img253/9236/starlightfront.jpg
http://img188.imageshack.us/img188/868/starlightback.jpg
http://img716.imageshack.us/img716/1219/starlightside.jpg
http://img836.imageshack.us/img836/9379/starlightside2.jpg
http://img23.imageshack.us/img23/2648/starlightquater.jpg
Enjoy!
migusan76
29-10-2010, 08:00 PM
Fantastic suit design! Great work as usual :beerchug:
Vimmy
29-10-2010, 09:29 PM
Damn that just crazy to do that in sculpt without polymodeling.:) well done
BrettSinclair
29-10-2010, 09:46 PM
Very well done. Your renders have me fooled everytime.
julien
29-10-2010, 10:10 PM
Very nice, i like all this curved hard edges.
I'm very curious to imagine him moving.
Infinite
30-10-2010, 03:11 AM
Great hard surface sculpt Mike. Lovely design as well. |sculptor|
Grandizer
30-10-2010, 05:15 AM
haha - good to see you finally doing your panel lines and details in Zbrush
looks wicked man only hips are looking a bit big
MikeANash
30-10-2010, 05:35 AM
Thanks all for the kind comments :)
Grandizer - haha, I wasnt keen on it but it was the fastest way to finish it, was my first time ever doing hard-surface work in Z-brush :rofl:
The reason for the hips are he wanted the suit to have a skinny girly figure, bit weird if you ask me :confused: I guess it's close to being a uni-sex design.
Kel Solaar
30-10-2010, 06:46 AM
Guess Pascal will have to increase the number of columns for the top row :)
Wicked model mike, I however wouldn't want to be the guy that would have to skin him :)
KS
PascalR
30-10-2010, 08:30 AM
Great sculpt and render Mike. I was about to comment on the hip but Grandizer already did.
Nice zbrush hard surface details clap
Kel: hehe, it will be for next week top row, but yeah I might consider increasing to five if people keep posting great works like this ;)
vivin
30-10-2010, 01:42 PM
wow...totally amazing work. To be totally honest, I love how your works make me second guess if they are 3D/Real, those renders are superb!. Did you use Zb4? no idea how you pulled off some of those hard surface details *bows down*
Yeah! really amazing works as usual!! :thumbsup:
I'd like to know the rendering settings with shader.
Storm
31-10-2010, 03:22 AM
Insane work as always, really fantastic sculpting :thumbsup:
delavega
31-10-2010, 09:13 AM
Wow that's some superb hard surface sculpting. It works really well.
great job:thumbsup:
MikeANash
01-11-2010, 04:37 PM
Thanks all :bouncy:
Kel Solaar - Cheers man, haha I still have to texture him, but I have another job on, so the texture work is on hold for now.
PascalR - Thanks Pascal :) looks like Cg-feedback is really becoming the place to be ;P
vivin - Thanks alot Vivin :beerchug:.
I used Zb4, but you could sculpt this in zb3.l.
You need a lot of alphas to do work like this. I also save my camera views/brush sizes so you can get the line details consistent through out the sculpt.
Also I save the brush intensity I use on certain alphas so they will be the same strength all over.
http://img163.imageshack.us/img163/7759/wire3d.jpg
Ken - Thanks! It's nothing special, the realism comes from the color correction/levels in photoshop more then anything
tonytrout
01-11-2010, 07:22 PM
Nice sculpting with ZB, insane detail :thumbsup:
madmatt
01-11-2010, 11:23 PM
I love this kind of design!!!
Bye
KrysaYoY
03-11-2010, 08:31 AM
Impressive sculpting and rendering. Congrats clap
Ballo
05-11-2010, 10:58 PM
I love the realism of your renders. Some guys ask me if I can teach them how make a render like Mike Nash.
My answer was easy, why do you ask him? :)
Good job!
PascalR
05-11-2010, 11:59 PM
:sw:plugged:sw:
Florent
06-11-2010, 03:13 AM
i like the design, and of course the rendering.
AMAZING Render MikeANash !
Very nice sculpting.
Very very good work.
clapclapclapclap
JohnSG
06-11-2010, 11:41 AM
This is Mind-Bogglingly Good, First Rate Stuff.
:notWorthy:
Very impressive job Mike, never thought you did it in zb, I like the attitude, 5*.
MikeANash
06-11-2010, 03:51 PM
Thanks everyone for the kind comments :beerchug:
PascalR - Thanks for the Plug Pascal :bouncy:
Ballo - Hehe, I guess my renders are making the rounds :)
There isn't much to them at all, just a good scene/material setup.
SorinLupu
06-11-2010, 10:55 PM
Hey Mike, realy like your renders and style with exaggerated hips area and sharp details on your models.
I really remember your Dominance War III start sculpture and I liked a lot what you did. I hope to be you and not another Mike from Brisbane, Australia :rofl:
Cheers,
Sorin
Great sculpt mike,hope to see at least a timelasp of your work flow in future:sw:
wow, looks like alot of work man..
could you maybe explain your workflow of saving cameras and brush sizes some more? i often had difficulties keeping constant size over the model when doing cloth stitches..
gkaine
09-11-2010, 05:33 AM
wow, this is the best hardbody zb work ive ever seen. clap
and nice render, i thought it was a print
MikeANash
09-11-2010, 01:06 PM
Thanks again guys,
Thanks man, but I think you have mistaken me with someone else maybe ?
3mm - Thanks! Here's a rough work-flow break down.
3547
Ulf - All I do is save the camera using zapplink, then save the camera file with my brush and size settings in the name. Example, Bolt Details - Strength-40_Size-10.vws
thanks for the info mike!
KaDDD
21-11-2010, 12:20 AM
:notWorthy:
superb model , the design is just crazy , amazing sens of the details
thanks for sharing
best regards
kaddd
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