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MikeANash
29-10-2010, 03:53 PM
Hey all,

Finished a design for Evolution Music, It was handed to me after Vitaly Bulgarov couldn't work on it anymore. He created the initial rough Head design, then I fine detailed it and polished it to match my suit design.

It's not really what I would design in my free-time, but it's what the client wanted :)

Entirely sculpted in Z-brush and rendered in Mental Ray.

http://img253.imageshack.us/img253/9236/starlightfront.jpg

http://img188.imageshack.us/img188/868/starlightback.jpg

http://img716.imageshack.us/img716/1219/starlightside.jpg

http://img836.imageshack.us/img836/9379/starlightside2.jpg

http://img23.imageshack.us/img23/2648/starlightquater.jpg

Enjoy!

migusan76
29-10-2010, 08:00 PM
Fantastic suit design! Great work as usual :beerchug:

Vimmy
29-10-2010, 09:29 PM
Damn that just crazy to do that in sculpt without polymodeling.:) well done

BrettSinclair
29-10-2010, 09:46 PM
Very well done. Your renders have me fooled everytime.

julien
29-10-2010, 10:10 PM
Very nice, i like all this curved hard edges.
I'm very curious to imagine him moving.

Infinite
30-10-2010, 03:11 AM
Great hard surface sculpt Mike. Lovely design as well. |sculptor|

Grandizer
30-10-2010, 05:15 AM
haha - good to see you finally doing your panel lines and details in Zbrush

looks wicked man only hips are looking a bit big

MikeANash
30-10-2010, 05:35 AM
Thanks all for the kind comments :)

Grandizer - haha, I wasnt keen on it but it was the fastest way to finish it, was my first time ever doing hard-surface work in Z-brush :rofl:

The reason for the hips are he wanted the suit to have a skinny girly figure, bit weird if you ask me :confused: I guess it's close to being a uni-sex design.

Kel Solaar
30-10-2010, 06:46 AM
Guess Pascal will have to increase the number of columns for the top row :)

Wicked model mike, I however wouldn't want to be the guy that would have to skin him :)

KS

PascalR
30-10-2010, 08:30 AM
Great sculpt and render Mike. I was about to comment on the hip but Grandizer already did.
Nice zbrush hard surface details clap

Kel: hehe, it will be for next week top row, but yeah I might consider increasing to five if people keep posting great works like this ;)

vivin
30-10-2010, 01:42 PM
wow...totally amazing work. To be totally honest, I love how your works make me second guess if they are 3D/Real, those renders are superb!. Did you use Zb4? no idea how you pulled off some of those hard surface details *bows down*

Ken
31-10-2010, 12:16 AM
Yeah! really amazing works as usual!! :thumbsup:
I'd like to know the rendering settings with shader.

Storm
31-10-2010, 03:22 AM
Insane work as always, really fantastic sculpting :thumbsup:

delavega
31-10-2010, 09:13 AM
Wow that's some superb hard surface sculpting. It works really well.
great job:thumbsup:

MikeANash
01-11-2010, 04:37 PM
Thanks all :bouncy:

Kel Solaar - Cheers man, haha I still have to texture him, but I have another job on, so the texture work is on hold for now.

PascalR - Thanks Pascal :) looks like Cg-feedback is really becoming the place to be ;P

vivin - Thanks alot Vivin :beerchug:.
I used Zb4, but you could sculpt this in zb3.l.
You need a lot of alphas to do work like this. I also save my camera views/brush sizes so you can get the line details consistent through out the sculpt.
Also I save the brush intensity I use on certain alphas so they will be the same strength all over.

http://img163.imageshack.us/img163/7759/wire3d.jpg

Ken - Thanks! It's nothing special, the realism comes from the color correction/levels in photoshop more then anything

tonytrout
01-11-2010, 07:22 PM
Nice sculpting with ZB, insane detail :thumbsup:

madmatt
01-11-2010, 11:23 PM
I love this kind of design!!!

Bye

KrysaYoY
03-11-2010, 08:31 AM
Impressive sculpting and rendering. Congrats clap

Ballo
05-11-2010, 10:58 PM
I love the realism of your renders. Some guys ask me if I can teach them how make a render like Mike Nash.

My answer was easy, why do you ask him? :)

Good job!

PascalR
05-11-2010, 11:59 PM
:sw:plugged:sw:

Florent
06-11-2010, 03:13 AM
i like the design, and of course the rendering.

kYk
06-11-2010, 05:32 AM
AMAZING Render MikeANash !

Very nice sculpting.

Very very good work.

clapclapclapclap

JohnSG
06-11-2010, 11:41 AM
This is Mind-Bogglingly Good, First Rate Stuff.
:notWorthy:

ALT
06-11-2010, 02:17 PM
Very impressive job Mike, never thought you did it in zb, I like the attitude, 5*.

MikeANash
06-11-2010, 03:51 PM
Thanks everyone for the kind comments :beerchug:

PascalR - Thanks for the Plug Pascal :bouncy:
Ballo - Hehe, I guess my renders are making the rounds :)

There isn't much to them at all, just a good scene/material setup.

SorinLupu
06-11-2010, 10:55 PM
Hey Mike, realy like your renders and style with exaggerated hips area and sharp details on your models.
I really remember your Dominance War III start sculpture and I liked a lot what you did. I hope to be you and not another Mike from Brisbane, Australia :rofl:

Cheers,

Sorin

3mm
08-11-2010, 01:33 AM
Great sculpt mike,hope to see at least a timelasp of your work flow in future:sw:

ulf
08-11-2010, 01:46 AM
wow, looks like alot of work man..

could you maybe explain your workflow of saving cameras and brush sizes some more? i often had difficulties keeping constant size over the model when doing cloth stitches..

gkaine
09-11-2010, 05:33 AM
wow, this is the best hardbody zb work ive ever seen. clap
and nice render, i thought it was a print

MikeANash
09-11-2010, 01:06 PM
Thanks again guys,

Thanks man, but I think you have mistaken me with someone else maybe ?

3mm - Thanks! Here's a rough work-flow break down.
3547

Ulf - All I do is save the camera using zapplink, then save the camera file with my brush and size settings in the name. Example, Bolt Details - Strength-40_Size-10.vws

ulf
09-11-2010, 08:06 PM
thanks for the info mike!

KaDDD
21-11-2010, 12:20 AM
:notWorthy:

superb model , the design is just crazy , amazing sens of the details
thanks for sharing


best regards

kaddd