View Full Version : Commander Cody
adami
23-06-2010, 12:43 PM
Hi,
I would like to share my last work.
I did this guy to practice inorganic modeling in ZBrush and try a render in Maxwell.
I hope you like it.
cheers!
http://danieladami.files.wordpress.com/2010/06/com_cody.png
PascalR
23-06-2010, 01:23 PM
Nice model and render! The only thing I would comment about is the textures and maybe shading as well. The scratches look a bit repetitive, it would have been nice to add displacement on some of them more like dents. I would have made him even more dusty , add some more dirt maybe. As specular goes, it feels like the materials react a bit uniformly. I would expect the gun to get some sharper refections for example.
But that's a nice image, how long did it take to render? I always get noisy renders out of Maxwell :(
Nice work:thumbsup:
brunosaber
24-06-2010, 04:08 AM
Amazing toy ! i'd buy it for sure =)
adami
25-06-2010, 05:09 PM
PascalR: Tahnks man! I've tried to do my model lookslike a toy. But some adjusts in the textures and shaders might be good.
The render tooks me 30-40 hours with 2000x1800 px, but it's my first time with Maxwell, may be there some way to improve this.
brunosaber: thanks buddy!
Here is some pics of the process.
Base mesh and Helmet's sketch.
http://img526.imageshack.us/img526/1992/ss11a.jpg
http://img526.imageshack.us/img526/6627/ss22f.jpg
Infinite
29-06-2010, 07:06 AM
Very clean modelling, and nice final render :)
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