Kel Solaar
15-06-2010, 12:47 AM
Hello,
I have a question for the guys on this forum that took part in Avatar project ( Pascal, Richard, etc ) since it's the new CG reference film. How did you handled ( if it's not under NDA ) the lachrymal liquid accumulation between the eyelids and the eye ?
I'm currently working on a full CG animation film here, and we are exploring different solutions but they have all their problems :
- Modeling : A mesh done like a fillet between the eyelids and the eyes either dynamically generated in nurbs or in polygons with wrap / blendshapes to drive it ( that's the solution we used on Ne Te Retourne Pas with my mate NZO ). Problem is that it's really time consuming to deploy at large scale on a lot of characters.
- Shading : an occlusion / proximity detection system is driving some fine displacement / shaders at the contact of the eyelids and eyes : it's really easy to extend on a lot of characters, but lack of controls :)
Waiting for your replies :) You can contact me at kelsolaar_fool "aatt" hotmail "ddoott" com if you don't want to spread the information.
And of course everybody experience on this particular task is welcome !
KS
I have a question for the guys on this forum that took part in Avatar project ( Pascal, Richard, etc ) since it's the new CG reference film. How did you handled ( if it's not under NDA ) the lachrymal liquid accumulation between the eyelids and the eye ?
I'm currently working on a full CG animation film here, and we are exploring different solutions but they have all their problems :
- Modeling : A mesh done like a fillet between the eyelids and the eyes either dynamically generated in nurbs or in polygons with wrap / blendshapes to drive it ( that's the solution we used on Ne Te Retourne Pas with my mate NZO ). Problem is that it's really time consuming to deploy at large scale on a lot of characters.
- Shading : an occlusion / proximity detection system is driving some fine displacement / shaders at the contact of the eyelids and eyes : it's really easy to extend on a lot of characters, but lack of controls :)
Waiting for your replies :) You can contact me at kelsolaar_fool "aatt" hotmail "ddoott" com if you don't want to spread the information.
And of course everybody experience on this particular task is welcome !
KS