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kaan
04-06-2010, 04:05 AM
Hi guys,
This is my first post to this forum, i've started to sculpt a head
for my Thor model in Zbrush
Critics are welcome.

http://img42.imageshack.us/img42/4721/81317003.jpg (http://img42.imageshack.us/i/81317003.jpg/)


http://img692.imageshack.us/img692/2585/11125920.jpg (http://img692.imageshack.us/i/11125920.jpg/)


http://img541.imageshack.us/img541/7485/84868255.jpg (http://img541.imageshack.us/i/84868255.jpg/)


I have started to retopology but i'm not sure about edgeflows working well

http://img441.imageshack.us/img441/6938/retopology.jpg (http://img441.imageshack.us/i/retopology.jpg/)

El Burritoh
04-06-2010, 07:53 AM
Looks like a good start. In the front view the head seems pretty wide at the ears. Or maybe it's narrow at the crown...

Since you're in XSI, I'd suggest running a Smooth Op on the new topology with your underlying mesh still active (are you using Shrink Wrap in the Animation stack?). The smooth op should redistribute your verts more evenly in areas like the chin that have unevenly-spaced edgeloops.

kaan
04-06-2010, 09:24 AM
Thank you El Burritoh, i haven't started using smooth in deform, i've used close to surface option in shrink wrap. Do you think topology would be work for shape animation?

El Burritoh
04-06-2010, 09:57 AM
The resolution is good, so you don't need to worry about that, depending on what kind of animation you're doing. If you're running this guy through Face Robot you should be okay. But I think you might hit some trouble in certain areas. The upper lip, for example, needs the lateral edgeloops evened out. It's a good practice to have all verts as equidistant to their neighbors as possible. There are several areas on your model where verts/edges are packed too tightly together and could cause either pinching in that area or stretching in another.

kaan
06-06-2010, 03:38 AM
Thank you very much for the feedback, very useful for me, i'm trying first time retopology

Garrick
06-06-2010, 03:46 PM
Nice start,

If you need some photo reference check out these images, this guy is spot on to be him.

http://free-textures.got3d.com/natural/free-character-references/free-character-texture-references-man-5/index.html

kaan
07-06-2010, 11:23 AM
Thank you very much for the link Garrick, i'm not planning to model Marvel Thor actually, i'm redesigning the Thor from Norse mythology. The concept below one of the silhouette sketch which i've drawn for proportions and the belt design.

kaan
09-06-2010, 11:16 AM
This is the latest silhouette sketch that i have done

http://img17.imageshack.us/img17/8391/thorconceptartv47r02.jpg (http://img17.imageshack.us/i/thorconceptartv47r02.jpg/)

Still working on the retopology but it's not looking like zbrush model, is there a way to project zbrush model to this mesh?

http://img3.imageshack.us/img3/9418/face01.jpg (http://img3.imageshack.us/i/face01.jpg/)

iaarvin
09-06-2010, 04:58 PM
hey dude, you can try using the Zproject brush in Zbrush to project your Zbrush model onto the new one. This guy made a PDF explaining the entire process and different techniques in good detail. This could help you regain some of that detail. good luck!

http://www.zbrushcentral.com/showthread.php?t=46544

kaan
10-06-2010, 05:10 AM
thank you very much iaarvin!, i couldn't tried yet but it seems very efficient way of doing it

kaan
10-06-2010, 12:27 PM
These are some of the sketches for poses

http://img695.imageshack.us/img695/1765/poses4.jpg (http://img695.imageshack.us/i/poses4.jpg/)

http://img193.imageshack.us/img193/3155/posesb.jpg (http://img193.imageshack.us/i/posesb.jpg/)

kaan
17-06-2010, 01:36 PM
I've created a model sheet for the head and sculpted the head again in zbrush but still doesn't exactly looking like the drawing, i used image planes in zbrush to match up the proportions but not easy to see the drawing even i reduced the opacity of the model to see the model sheet.

http://img18.imageshack.us/img18/1086/thorconceptartv69r01hea.jpg (http://img18.imageshack.us/i/thorconceptartv69r01hea.jpg/)

http://img341.imageshack.us/img341/7302/headfrontbald.jpg (http://img341.imageshack.us/i/headfrontbald.jpg/)

http://img21.imageshack.us/img21/2926/headsidebald.jpg (http://img21.imageshack.us/i/headsidebald.jpg/)

PascalR
17-06-2010, 02:26 PM
Nice drawings :sw: I am usually using Maya or mudbox to match a specific design.Don't know about Zbrush imageplane but it feels like your model's cranium is too small and the jaw a bit too wide compared to the design once you'll get the beard in there.
Also I would go back to the forehead wrinkles , they feel inverted, the skin compression between the eyebrows and ears could be improved as well. The upper eyelids are coming out too much , I would push them back in to get a crease and a darker look.
The cheek bones look much thicker on your model than the drawing.
Keep it up, concepts look great clap

kaan
18-06-2010, 02:11 AM
Thank you very much PascalR for the feedback, i will fix these these problems, I couldn't gave him a ragged look yet, i'm thinking to create more messy look to his beard rather than looking shaved Thor :)

here's my latest concept

http://img526.imageshack.us/img526/184/thorconceptartv63r011mo.jpg (http://img526.imageshack.us/i/thorconceptartv63r011mo.jpg/)


Belt Model

http://img202.imageshack.us/img202/3527/beltq.jpg (http://img202.imageshack.us/i/beltq.jpg/)

http://img692.imageshack.us/img692/3001/belt2w.jpg (http://img692.imageshack.us/i/belt2w.jpg/)

facial expressions for previous concept :)

http://img691.imageshack.us/img691/3567/thorconceptartv36r01.jpg (http://img691.imageshack.us/i/thorconceptartv36r01.jpg/)

http://img256.imageshack.us/img256/4192/thorconceptartv37r01.jpg (http://img256.imageshack.us/i/thorconceptartv37r01.jpg/)

kaan
21-06-2010, 01:35 PM
i've started to sculpt the body, very roughly, and made some changes for the head, for the body i haven't unwrapped the base mesh, is there a way to import uv on this mesh?

http://img205.imageshack.us/img205/4773/zbrushdocumentf.jpg (http://img205.imageshack.us/i/zbrushdocumentf.jpg/)

kaan
29-06-2010, 06:16 AM
Body-w.i.p
back muscles and hands are very rough now, and i will cover the neck and trapezius part with the cloth, that's why i haven't focus on the detail there.


glove and belt models

http://img813.imageshack.us/img813/9675/glovebelt.jpg (http://img813.imageshack.us/i/glovebelt.jpg/)

kaan
29-06-2010, 08:28 AM
Model Sheet

http://img541.imageshack.us/img541/1692/thorconceptartv74r01she.jpg (http://img541.imageshack.us/i/thorconceptartv74r01she.jpg/)

kaan
05-07-2010, 05:34 AM
I've tried to define caruncula according to feedbacks, proportional changes in cranium and sternocleido mastoid but still not sure about the neck muscle structure

http://img96.imageshack.us/img96/4748/thorfaceortographiccopy.jpg (http://img96.imageshack.us/i/thorfaceortographiccopy.jpg/)

http://img683.imageshack.us/img683/4748/thorfaceortographiccopy.jpg (http://img683.imageshack.us/i/thorfaceortographiccopy.jpg/)

http://img444.imageshack.us/img444/7449/thorfaceortographic2cop.jpg (http://img444.imageshack.us/i/thorfaceortographic2cop.jpg/)

http://img3.imageshack.us/img3/2282/thorfaceortographic1.jpg (http://img3.imageshack.us/i/thorfaceortographic1.jpg/)

glove update, i have used default matcap material, a bit worrying about applying this kind of metallic look in xsi

http://img149.imageshack.us/img149/7229/gloveall.jpg (http://img149.imageshack.us/i/gloveall.jpg/)

drummermenco
06-07-2010, 01:32 PM
good stuff bro, love your drawings

kaan
09-07-2010, 01:34 PM
Cheers Marco! i'm glad you like it.

Blocking for the body of blacksmith brothers Brokk and Eiki

http://img820.imageshack.us/img820/5687/ortodwarf.jpg (http://img820.imageshack.us/i/ortodwarf.jpg/)

http://img441.imageshack.us/img441/5999/thorvv19r1final3render8.jpg (http://img441.imageshack.us/i/thorvv19r1final3render8.jpg/)

this is the previous concept that i've done

kaan
26-08-2010, 05:08 AM
I had lots of problems when i was trying to bring this model to xsi, displacement maps just worked for the hammer so i've used decimation master to reduce the polycount. Even i've reduced the polycount i had issues with rendering because of that i get rid of the shaders and some of the textures. I'm posting the grey shaded version for now. Pose is unbalanced so i will bring him back to a A pose.

http://img810.imageshack.us/img810/9623/pose.jpg (http://img810.imageshack.us/i/pose.jpg/)

kaan
21-02-2012, 07:39 PM
Hi guys,
I'm refining the model I've been working on,
trousers and boots are in very rough stage now,
it would be really appreciated if you can give me feedback
about anatomy

http://img32.imageshack.us/img32/7513/bprrender.jpg