View Full Version : tank 3d, sheridan
e=mc^2
28-05-2010, 07:38 AM
hello everyone;)
this is really great forum and great artists:)
here it is my tank
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PascalR
28-05-2010, 12:45 PM
Hey Krystian, that tank looks really good to meclap
Any wireframe, polycount, occlusion renders?
Nice!
Oh and I edited your post to get those pictures to display properly (see my signature link)
JohnSG
28-05-2010, 10:13 PM
Hi Krystian
Nice model. clap As Pacal said it would be would be nice to see some wire-frames pics to get an idea of poly count and layout.
Most of the model is well detailed, really nice job. There are a few areas thought that have some large open spaces, they also appear to be one piece of geo. This can make objects like a tank look very CG. The turret in the second and third pic, the side and the rear seem very sparse, and it would be very hard to construct that as one solid piece of metal
There is one of two ways to deal with this on a tank, either cover it with more stuff as many tanks are completely covered with reactive Armour and extra supplies etc.., or create weld-lines and small details that show how the tank was fabricated, this will also help to take the cg look off the tank.
Here are some links as ref images,
For weld lines
http://www.turbophoto.com/Free-Stock-Images/Images/Tanks%20%282%29.jpg
Extra Detail
http://www.armyrecognition.com/magazine/magazine_4/sample_pictures/Tanks_In_Town_2006_ArmyRecognition_Magazine4_007.J PG
Keep up the good work and I look forward to seeing updates :thumbsup:
JohnSG
28-05-2010, 10:15 PM
One more thing i just noticed, using the same ref pics, take a look at the large wheel running down the side of the tank, they usually have bolts or multiple hardliner that give extra detail.
nielot007
31-05-2010, 08:00 PM
Hi !!
Im glad you posted it on the forum !!
so you are one model closer to ending your modeling reel :dance:
it looks awesome
and yes, you can show some wires and hmm maybe some cool renders ?
cheers :)
e=mc^2
03-06-2010, 09:55 PM
thanks for feedback and advices! :) I'm still working on it
some pieces are just polygons, some are subd, polycount without subd : ~500 000 , with subd. ~1 600 000
some wireframes
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e=mc^2
03-06-2010, 10:00 PM
I will post occlusion renders soon,
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JohnSG
03-06-2010, 10:58 PM
Hey Krystian
The tank is looking good :thumbsup:
I am a bit confused about your use of polys and subd geo, and the different areas you have or have not used them,
I have highlighted the areas which may need to be addressed, this can been seen in pic A. I will go though in more detail in the following pics.
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Pic B & H
The main barrel is using alot of geo, this is an area that can be converted into subd, also dont feel like you need to model it all in one piece, where there are break line between different pieces, its good to break them into separate objects, this can also be helpful if one area needs more detail and the rest of the model does not. Also it can make parts of the model easier to manage
Pic C & F
On any tank model the tracks are going to be the heaviest pieces, not due to detail but due to the amount of duplicated pieces you need. This means you need to be extra careful on your use of polys for each track. The track piece seems very heavy and could lose some geo from the flat areas, leaving on the geo that is needed at the edges
Pic D
There are a few pieces here that suffer from the same problem that i mention above in Pic B, these pieces are very heavy, some pieces need to be as you have cut holes in them, but alot of them do not need to be and could be split up into separate pieces.
Pic E
Much the same again here, any round object if possible should be converted to use subds, as they require alot less polies to create the curve.
Pic G
This areas seems very heavy for what it is. It is a bit hard to see but it seems you are using cylinders to create the wire mess grid. This could be reduced to just a long cubes, and when converted to subds will have alot less geo but the same overall look.
All in all the model is pretty clean and tidy, now we just need to get a bit more of any even poly count across the model .
Keep up the good work. :thumbsup:
Hy Krystian.
Nice tank and pretty clean modeling as well , I learn from your modeling , thank you for posting some wireframes and with John's feedback it is worth gold can't ask for better place than here :dance:
e=mc^2
07-06-2010, 08:30 AM
Thanks for advices:)
I have question, what is better for film, just polygons or subd ?
JohnSG
07-06-2010, 08:49 AM
I have question, what is better for film, just polygons or subd ?
Hey
Its hard to say, it really depends on the studio, there are alot of studios that still use and render polygons for film, Most studios that use renderman would model with polies and then renderman converts it to subds at render time.
Billabong
09-06-2010, 02:03 AM
Really great looking tank. One of these days if i can ever get back home, ill finish mine up.
What was your modeling time on this? Looking forward to seeing the end result
PascalR
09-06-2010, 02:38 PM
Nice model and great feedback John :thumbsup:
:sw:plugged:sw:
fantasymaster
09-06-2010, 08:21 PM
Nice model!
good feeling of functionality and nice details.
I agree with John about the polys arrangement. I would subd. the objects compared to their size.
Cheers
e=mc^2
14-06-2010, 08:26 AM
thanks for comments!:) and thanks for front page:)
Billabong I don't know what was my modeling time on this model, it's old project that I decided to finish now, you know after work and after normal life ;)
madmatt
15-06-2010, 04:12 AM
Smooth & Heavy at the same time!!!
Keep to post--->
e=mc^2
10-08-2010, 05:14 AM
hello:)
I used JohnSG's tips changed some thing and I finished it:)
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e=mc^2
10-08-2010, 05:17 AM
and some wireframes
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JohnSG
10-08-2010, 08:24 AM
Hey Krystian
Good work, Looks great. :thumbsup:
Keep up the good work.
nielot007
11-08-2010, 07:44 PM
Dude, finally you post some renders and cool that you finished him looks really great. I think your reel will be insane !! so keep it up and I'm waiting for more stunning models from you
:dance:
peace out
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