tonytrout
20-05-2010, 10:42 PM
Im having trouble getting nicely blended but detailed skin projections evenly over a whole body figure. Im using SDSK refs and mudbox and where I can easily match refs to body geometry I end up with beautifully detailed and realistic textures. So I project on front back and sides of the body limbs etc and I end up with a whole lot of mismatched textures in hue tone spec and 3d shading effects from the refs. I can clone areas to try and even up the match and burn and dodge them too and even hue shift now, but the problem is that the joined areas just dont have the realistic detail of an original projection as the blend is always a bit of a mish mash compromise. I have tried evening things out in PS with the refs before i start ie remove highlights but Im not much good with PS and if someone suggested tone matching across the refs before starting I would probably go Uh ha, I can paint a base texture using an alpha stamp of a patch of real skin and then project a bit over the top to try and get it even. Ive tried it allways.
Anybody got any tips they would care to share on how to get realistic skin textures evenly in the round so to speak.
Here are some of my many faults for example
1760
1761
Anybody got any tips they would care to share on how to get realistic skin textures evenly in the round so to speak.
Here are some of my many faults for example
1760
1761