El Burritoh
18-05-2010, 07:03 AM
We're trying some new workflow options for retopology at work. Zbrush's method is tedious to say the least. XSI, our workhorse, has excellent mesh constraints but limits us to the standard modeling tools and doesn't offer a streamline retopology workflow. So we're looking at Topogun and 3D-coat as well.
Both of these tools are super easy to use. Topogun has some funky behavior occasionally, and falls flat on its face with the "Relax" option. Trying the 3D-coat demo now and it seems very powerful (and with a good Relax tool).
What do people here use for retopology, and why? I don't think we'd use 3D-coat for anything other than retopo, except perhaps for painting (but there are other tools out there for that). So retopo is our primary goal here.
Pros, cons from people who've used these products? Like I said we're trying the demos now. Just looking for input from people who've done actual work in them.
Both of these tools are super easy to use. Topogun has some funky behavior occasionally, and falls flat on its face with the "Relax" option. Trying the 3D-coat demo now and it seems very powerful (and with a good Relax tool).
What do people here use for retopology, and why? I don't think we'd use 3D-coat for anything other than retopo, except perhaps for painting (but there are other tools out there for that). So retopo is our primary goal here.
Pros, cons from people who've used these products? Like I said we're trying the demos now. Just looking for input from people who've done actual work in them.