MikeN
05-16-2010, 02:22 AM
Thought I would post up some Vraysss2 tips, along with anyone else willing to share.
I will just explain my own "Artistic" understanding of what the parameters do.
Prepass rate - Increases quality of sub-surface scattering. Leave at -1-0 for tweaking and 0-2 depending on final render size.
Scale - Leave at around 1 If using real world scale.
Overall color -
1737
Diffuse amount - Will apply a diffuse value overwriting your sss effects based on how much your diffuse value is set to. Useful for makeup/hair.
Sub Surface color - Linked to your SSS Col.
SSS Col -
Example:
1732
Scatter Color - The more you darken, the less apparent your sss effects will be. You can also use it with a texture map like the example below.
Example:
1710
Trace Reflections - Turn it on for some nice reflections. It will slow down render times.
Single Scatter - Change it to simple and leave the rest on default, apart from other settings I will list below.
Front Lighting - Leave it on. This enables your front sss scattering.
Back Lighting - This will slow down your render times a little. All it does is add that nice sss glow effects in the ears and fingers. Usually leave it off if you are not tweaking your back scattering.
Scatter Gi - This one is a killer to your render times. Only turn it on for final renders.
Whenever I have it off, I will also turn off indirect illumination/GI environment. Leaving indirect illumination on will tell it to bounce light just off the top surfaces of your skin instead of absorbing the light like real skin does. I may be wrong tho :/
Now onto a little more confusing area.
Since vraysss2 is lacking in good reflections and Spec controls you need to use it along with Shellac material.
So all that means is you are blending vray sss effects with a diffuse material to leach the extra reflection controls from.
You need to insert VrayMtl into your Shellac material slot and set your diffuse to black and apply your spec map.
My results may not be as good as others, but hopefully it will help people to get started with using it.
1733
Feel free to post your tips or crit any of the above info.
3Dsmax mat attached below.
I will just explain my own "Artistic" understanding of what the parameters do.
Prepass rate - Increases quality of sub-surface scattering. Leave at -1-0 for tweaking and 0-2 depending on final render size.
Scale - Leave at around 1 If using real world scale.
Overall color -
1737
Diffuse amount - Will apply a diffuse value overwriting your sss effects based on how much your diffuse value is set to. Useful for makeup/hair.
Sub Surface color - Linked to your SSS Col.
SSS Col -
Example:
1732
Scatter Color - The more you darken, the less apparent your sss effects will be. You can also use it with a texture map like the example below.
Example:
1710
Trace Reflections - Turn it on for some nice reflections. It will slow down render times.
Single Scatter - Change it to simple and leave the rest on default, apart from other settings I will list below.
Front Lighting - Leave it on. This enables your front sss scattering.
Back Lighting - This will slow down your render times a little. All it does is add that nice sss glow effects in the ears and fingers. Usually leave it off if you are not tweaking your back scattering.
Scatter Gi - This one is a killer to your render times. Only turn it on for final renders.
Whenever I have it off, I will also turn off indirect illumination/GI environment. Leaving indirect illumination on will tell it to bounce light just off the top surfaces of your skin instead of absorbing the light like real skin does. I may be wrong tho :/
Now onto a little more confusing area.
Since vraysss2 is lacking in good reflections and Spec controls you need to use it along with Shellac material.
So all that means is you are blending vray sss effects with a diffuse material to leach the extra reflection controls from.
You need to insert VrayMtl into your Shellac material slot and set your diffuse to black and apply your spec map.
My results may not be as good as others, but hopefully it will help people to get started with using it.
1733
Feel free to post your tips or crit any of the above info.
3Dsmax mat attached below.