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gal
17-04-2010, 01:50 PM
hey guys,
this is my first real post here, and actually the first time i upload any of my work onto a cg forum! even though i've been following them for years.
i think the fact that this one is small but populated with some of the best artists/names in the industry so much quality and valuable info shown here, guess i thought i could use some critique.

Nothing as fancy as the others post here, some are commercial work i've done and some are personal, some are still wips and tests.
Appreciate any kind of critique, especially on the soldier/sculpture.
Hope i'm posting in the right section...

sculpture i've been designing(referenced a lot from the augustus prima porta - cloth and the monument to michelangelo buonarroti - hair) and slowly refining.. this is an older render with messy displacements
http://www.galroiter.com/images/render(2009-clayit)08.jpg

this is the final pose/clothing though i may change the cloth, dont feel it sits right yet.
http://www.galroiter.com/images/sculpture_high_comp.0005.jpg
http://www.galroiter.com/images/sculpt_cap01.jpg
http://www.galroiter.com/images/sculpt_cap03.jpg

soldier concept
http://www.galroiter.com/images/soldier_high_comp.0003.jpg
http://www.galroiter.com/images/s00_soldier_wip_11.jpg
http://www.galroiter.com/images/s04.jpg

took the clay render to ps to try and decide on a color scheme, still not sure if this is the direction i want, any suggestions are more than welcome.
http://www.galroiter.com/images/soldier_high_comp_concept.jpg

2 dinos i've done for an old commercial, i think it was 11 days each on avg to design/model&texture (the small dino was textured by a coworker of mine).
http://www.galroiter.com/images/cap003.jpg
http://www.galroiter.com/images/bronto_comped04.jpg
http://www.galroiter.com/images/bronto02.jpg
http://www.galroiter.com/images/trex_comped21.jpg

my current project, bill murray..i love his face, his character it's like kramer only better! trying to think of a setting/pose that will capture him best. i took stills i snapped from groundhog day and tried to match it the best i could in maya to get a fix on proportions/details.. still working on roughing/placing everything correctly.
http://www.galroiter.com/images/bill_progress_v7.jpg
http://www.galroiter.com/images/bill_progress_v7_cam9.jpg
http://www.galroiter.com/images/bill_progress_v7_cam9_wire.jpg

old proof of concept for a show, the idea was to take an actor make a digital copy then create an older version of him after 15 years of smoking. think i had a 12 day deadline from start to finish if i remember correctly. wish i had more time...
http://www.galroiter.com/images/both_comp_fixed01.jpg
http://www.galroiter.com/images/r002.jpg

bmw z4 i never got to finish, all polys except some interior details which were made with nurbs in rhino. on my to do list with a milion other things i will prolly never find the time for.
http://www.galroiter.com/images/s001.jpg
http://www.galroiter.com/images/s002.jpg
http://www.galroiter.com/images/s011.jpg

early stage of model i've been roughing out.
http://www.galroiter.com/images/old_comp01.jpg

sculpy figure i've done when i was in art school one of 2 i ever did, i never had the time to finish and sadly it disintegrated over the years.
http://www.galroiter.com/images/doyle02.jpg

Thanks, Gal.

PascalR
17-04-2010, 04:46 PM
:welcome:Gal! I am very happy this forum made you post your works as they look stunningclap
Impressive skills in both organic and hard surface modeling. My comments on the soldier would be the nose bridge which feels a bit too thin, I'd thicken it up a touch and smooth it out.
Also the neck muscles seem quite pronounced, I'd smooth them out a bit and make the throat slightly narrower. The connection between the pecs and clavicle looks flat to me, I'd add some more oganic break ups in there.
It's a shame your sculpt got lost as it looks awesome.

I look forward to seeing the progression on your wip sculpts (which you could also post in the wip area).

Well done Gal!

Cheers,

Pascal

Storm
17-04-2010, 11:57 PM
That is some awesome work you've got there :D
Especially the soldier looks fantastic!
I don't really have that much to crit, besides on the first sculptore in the post, I think his ripcage looks a bit funny, but besides that he looks freaking good.
Keep it up man ;)

Zakk_M
18-04-2010, 09:48 AM
Great Work! Do you mind explaining how you get you reference photos in maya To match with your model? Do you have this setup on a specific camera so you can pull points to match that view? I've been wanting to try and model a likeness like this but have no idea how i can match reference photos from a movie if it's not straight on from the front or side.. This is Really great stuff thanks for sharing!

gal
18-04-2010, 12:56 PM
pascal: thanks!, the neck and the nose are exactly what i wanted to tweak next heh, good to know it's something i really do have to fix.
any suggestions or critique on the rest?
thanks

storm: thanks, i agree.. since i went for a classical sculpt here my upper torso ref came from many similar roman sculpts and i've noticed their ribcage in most times poked out. i do think of changing it since there is something funky here. maybe the petrution on the lower corner sticking out too much? i know it should angle inside the torso with flesh over it.. hm. does the cloth bother anyone?

zakk: thanks, what i do is get a 1000p(if i can) copy of the film, take snapshots(you can even capture facial pores there, it's great ref) and crop them in ps.fix the gamma some. they almost always tilted somehow never front/side.. yes it's tricky. you cant model front/side orthographics from photo/film ref because there is a lot of perspective distortion in them!! you have to use perspective cameras.
after i crop to whatever size.. i use a generic basic head with correct proportions, i create cameras in maya and roughly match the camera location/mm.then i manually adjust their tilt first!(and i use the eyes as my landmark for that because it's the most aligned feature in the face for a horizon~ line)
then i estimate the mm of the camera, and it's very tricky to guess you have to assume/apply basic cinematography rules of the shot you are looking at from the movie. usually for closeups you can be from 55/77-200mm it would never be 35mm (default maya) on your closeup shots...unless it's a very enclosed space in the shot, and even then it;s not logical.
for example if you see your actor in a shot sitting in front of a table and you see the table in the shot, that means the camera is all the way behind it. so you can assume it's atleast 75-100mm otherwise the camera would have to be on the table.
but it's all trial/error and guesswork, you never know it's difficult. best thing is to use the eyes as reference(but there is a trick there too, not all eyes are equally spaced). best is to start with a frontal view(as much as possible that you can find). put a generic lowpoly head that has the avg correct proportions/scales position/space/scale the eyes correctly based on your frontal view making sure the head/skull sits right. do the same for a side view(if u can find one) to once you roughly do that. start loading your perspective references/create cameras and match the mm/tilts to your landmarked eyes/head. but it's tricky try to match as many cameras as possible. on bill i matched 25cams (not all matched perfectly, i didnt always guess the right mm plus the face deforms when a person talks or moves his head/neck, cheeks swell more the jaw can get lost behind fat/flesh) try to use the eyes as your landmark. once u do that start shifting details(i use the sculpt brush and the move brush turning on soft selection). try to commit to a few cameras that matched very well with each other, most likely some cameras wont match some of your details by far, it's ok..as long has most cameras do match your details close enough. i then export the whole thing to mudbox since it can read maya cameras and imageplanes exactly the same.. and continue the modeling/tweak process there. with bill i started with zbrush, moved to maya did this process then moved to mudbox to tweak proportions better. i havent finished with him he is only 65% done i still have to fix some locations and add details, smooth stuff. it's a process takes time. unless you can email the actor u want to do and ask if he has a laser scan of him self :) to send you

anything you guys see wrong, or suggestions to improve i'd love to hear. thanks. oh and im always on the lookout for any openings :D

PaulAdams
18-04-2010, 02:48 PM
Great work on Billy Murray! Lovely BMW too.

I have a couple of comments about the first model, mostly regarding the anatomy. On the pecs you've hinted at the striations but they don't seem to travel correctly from origin to insertion on the arm. I think you could soften up the bottom of the clavicle also (they're too close together too), along with introducing more of a bend.

On the abs I think everything is too harsh generally, the packs are oddly angled, as are the ribs. The sternum seems to come down quite a distance too until you see the packs. I think it could be moved up slightly.

I've done a paintover to show what I mean if you want it.

gal
18-04-2010, 02:52 PM
ya would love to see thanks

nightwoodwolf
18-04-2010, 03:59 PM
awesome stuff :thumbsup:

El Burritoh
18-04-2010, 04:52 PM
That's impressive work!

(That's all I got!)

tonytrout
18-04-2010, 06:24 PM
Really great work, I especially like the soldier. :thumbsup:

You asked for comment on the cloth :) - The zig zag bits on the front and the hanging overlaps from the arm are all very classical and convincing for the style, I like it. The drape on front and back to the arm imho is a bit busy and could do with a simpler treatment like the hanging part. You have put a couple of random curves in here and there on the drape which imply the cloth is made of putty rather than cloth. I think the front top roll could be simplified a bit too and the gather on top of the arm, bigger simpler folds and more overhang. Just my opinion, easier to say than do :o

Sqwark
22-04-2010, 09:59 PM
Hey Gal ,

great works buddy ! glad to see you posting your works here .
my favorite model is the soldier but all of them are great .
i don't have any specific critique since all i thought have been sad .
Bill Murray comes really believable ! waiting for the the texture part !

keep it up ! :thumbsup: