View Full Version : Creating a Creature Workflow: Part 1,2,3
Hi guys,
My workflow videos(mainly using mudbox2011) is coming out on the AREA (login required).
Part 1 (http://area.autodesk.com/tutorials/creating_a_creature_workflow_part_1)
Chapter 1: Concept
Chapter 2: Creating Base Mesh
Chapter 3: Primary Form
Chapter 4: Secondary Form
Chapter 5: Tertiary Form
Part 2 (http://area.autodesk.com/tutorials/creating_a_creature_workflow_part_2)
Chapter 6: Drawing the Topology Frame
Chapter 7: Retopologizing
Chapter 8: Extract Displacement Maps
Chapter 9: Sculpt Model using Displacement Map
Chapter 10: Final Details and Extract Map
Part 3 (http://area.autodesk.com/tutorials/creating_a_creature_workflow_part_3)
Chapter 11: Painting Bump Map
Chapter 12: Painting Color Map
Chapter 13: Rendering (Maya)
Chapter 14: Compositing (Toxik)
Chapter 15: Finished Render
Hope those videos would be helpful for your some work...
And they are a little bit fast, I guess you can't understand well regarding the flow, but there is nothing special technic, and I didn't have time restriction to create them. I can support own vids, so let me know if you want to know about the details.
Thank you,
PascalR
03-25-2010, 05:50 PM
Great work Ken, I am definitely going to check yours vids out :dance:
great work... i love those creature...
ken could you explain the shader creation a bit more in depth…
im really confused..?
looks like you havent used the VDM to render the final...?
tonytrout
03-26-2010, 06:30 AM
I second Oglu, its so fast :D I would be interested in the VDM setup in maya, it looks like you are using ashmans script and then putting in the VDM separately?
Aumakua
03-26-2010, 02:50 PM
Excellent work Ken, thank you so much! I've already downloaded all the videos to watch them tonight ;)
@Pascal
Thanks :) I'd think you already know about those technics...but I'm glad if you watch!
@Tom
My pleasure! hope it would be helpful for you.
@tonytrout
Thanks :)
Yeah, you're right. I used ash's scripts to create shading network.
About VDM, I'll explain later with shading work.
@Nick
hey, you already downloaded!? haha. thanks anyway!
@oglu
Thanks mate ;)
I posted his shading network and attribute settings, so please check them out. there is nothing special, I guess..
About VDM,
Now, MentalRay can not render using the map so far, so if you'd like to use on MR, you need to create custom shader for it. but I know, It's kind of hard work... Fortunately, I could get a sample shader from my co-worker, but I can't publish it because of the my company regulation. sorry, but I suggested about the shader to develop to Autodesk help desk.
http://www.kenichinishida.com/temp/creature_Hypershade.jpg
http://www.kenichinishida.com/temp/creature_Attr.jpg
Thanks,
tonytrout
03-26-2010, 06:00 PM
Thanks Ken clap You have to wonder when VDM is a feature of Mbox. Hopefully someone will write a shader and share.
pitiwazou
03-26-2010, 09:46 PM
Very interesting, thx ;)
locky10
03-27-2010, 05:53 AM
Thanks for this nice tutorial
Storm
03-27-2010, 12:28 PM
I just love this character, great attitude, and extremely convincing shapes. And thanks for sharing the tut, I always love seeing other people sculpt ;)
@tonytrout
you're welcome :)
yeah, I also HOPE someone write and share the shader sometime...
Own shader is just a sample/wip, so I also want a fix version asap!!
@pitiwazou
thanks :)
@locky10
yeah, if you have any question or something, feel free to ask me anything!
@Storm
my pleasure, Storm. I love seeing other talented artist's stuffs!!
Elvinsiew
03-28-2010, 04:20 PM
great tutorial! inspiring!! clap
Andalous
03-31-2010, 03:55 PM
very nice work:bouncy:
ianucci
04-04-2010, 03:36 PM
Thanks Ken, fantastic creature and and very interesting to see your workflow. :notWorthy:
Couple of questions, I noticed when cutting wrinkles into the model you were using the sculpt brush, did you use a super sharp fall off on the brush? Because I tend to use the knife tool for that kind of thing.
Also, you said you don't like to use bump maps, what did you mean by that exactly?
@Elvinsiew
Hi, Thanks for your compliment!
@Andalous
Thank you so much :) It would be helpful on your work.
@ianucci
Hiya, thanks feedback!
Yeah, you're right. using sculpt brush is my just habit from ver1.0. When I use the brush that is sculpting wrinkle, I will always use the most sharp falloff (you can use Ctrl+1 hotkey). But of course, I think you can use the knife brush.
About bump map,
Actually, I'd like to create/sculpt whole details without any bump map, but usually, it's impossible, right? And if I could, I think it would be perfect details. Also If I would, I need really really a hi spec pc, but I can't use it..
Anyway, usually, we should use bump/normal map to add some tiny details, I think. because you don't need wasted memory. Hope you could get my explanation:) There was nothing special meaning, sorry.
ianucci
04-05-2010, 08:03 PM
Thanks for the explanation Ken, I thought that might be what you meant. All depends on the density your machine can handle I guess. What was the poly count for this creatures top level subdivision?
yeah, If my pc has many memory and 64bit OS, I think I could.
the creature is about 6mil poly. I know it's not too high level, generally...
goktugg
04-07-2010, 05:29 PM
very nice work... also thanks a lot for this tutorial...
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