View Full Version : everwished
Well, go on!
if you accept, this is the model i'm working on since a month, my first woman made with box modeling (blender)...I tryied the others in ZBrush, but was anable to find what i was searching.:banghead:
i 'd like to work on painting, clothes, pose, detailsand perhaps make what i'm on since years....a PIN-UP:bouncy::love:
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PascalR
18-03-2010, 12:14 PM
Hi xada! Sure I don't see any reason why you wouldn't be able to re use one of your models for this. It's all good
Is the bottom one the one you're going for?
Topology in the first pic has some issues (N-gons)
Nice to see people contributing to the challenge:thumbsup:
Keep it up!:beerchug:
thanks Pascal. please...:o don't watch too much the topology...
the bottom one wa just a test, i'd like to work an other style...3 month won't be too much!:D
i tried to work on the diffuse map. tried also some other sort of hair...but i think i will stay on those. not found yet any pose and clothes...
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tonytrout
22-03-2010, 07:20 PM
Her proportions look quite good, :thumbsup: have you decided on a pose?
thanks for her tonytrout!;)
well. pose is also hard to find. i tryed something like that, but after rendering, i still prefer the preview version....this will be a "preview-pinup"...:o
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PascalR
23-03-2010, 12:29 PM
I like this pose:thumbsup: You 're up for some "interesting" skin compression work here:rofl:
:rofl: you're right. here, the floor gets all the poses benefits! i'll try to have some too! :love:
mushu_mushu
28-03-2010, 01:51 PM
gravity is good :beerchug:
i was unable to do something else than what my base mesh was able to receive :rant:. As Pascal told me, it was directly made by extrusions from a box, and it was impossible to change the face. (ou du moins, aussi facile que de brosser une balle d'aiguille...):(
i did a retopology of the face, and joined it to the body...it's a beginning, but i hope i'll can make a pleasant face. the hairs are juste to fix the line were they begin.
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Lizzard
14-05-2010, 01:06 PM
nice basemesh.
now get a reference and tweak, tweak, tweak....
until its nice. u will do it :-)
i've also worked global proportions, as i think i'm gone a start from Alfons Mucha work
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i still have won something being with you on this chalenge! :) i worked (by parts) my topology, and yet it's very more easy to sculpt and pose this home-mesh!!!:D
i don't know wich pose to make!! i note that pin-up are often in some funny situations...gone work first on the situation.
i begun hairs "Mucha's like", and hope to get them with a new topology, and extract.
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edit: also a test of facial pose.
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well, still with box modeling, i've started a new mesh, inspired by a real pinup i've met at work, a friend of mine (well, before i've posted her there...) :drool: !
2289still learning!!:D
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http://www.youtube.com/watch?v=0RgafWwgSBw
http://www.youtube.com/watch?v=iyPfuAITNSY
same base mesh, except for the face. just for fun! didn't they built her in a sexy way? :D
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clothed...
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an other sexy one. with the mesh i've worked here. miss Beckinsake.
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still searching for the 'beautiful lady'. same base mesh, but worked this time with Frazetta references, as he's been a master, i think, for perfect women's body.
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i still have posted on the ZBC, and had good crits, about legs that i tryed to fix on the last pictures. i can't think to make a full realistic-pro girl...i'm searching for a "half" style...i begin to be happy with last version, short hairs.
hope you like this one.
And at last...
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