View Full Version : wolf beast
collings
10-27-2009, 02:18 AM
i started a new little project this sunday. still early but here is how the wolf beast looks so far. I'm planning to create the fur inside Modo as well as the textures with the 3d painting tools. :)
http://www.nicolascollings.com/WIP/WolfBeast2.jpg135
PascalR
10-27-2009, 03:52 AM
cool! Did you use any anatomy reference for this one? Is the neck going to be covered with fur? And one last question, is that a modo render? :)
cheers:beerchug:
P.
pitiwazou
10-27-2009, 07:43 AM
Hello nico !
Cool beast, I'm not fan of the eyes.
collings
10-27-2009, 02:03 PM
thank you guys.
As anatomy reference i have one of the freedom of teach statue on my desk, pretty awesome but i confess i just went freestyle on this one by using my mental library as a ressource :sw: . I'm aware there are some issues like you guys pointed out like the eyes or the neck , it's still very much wip tho. I will keep going playing with the shapes and design, and will refine the anatomy along the way :)
Pascal; yes the neck will be partially covered with fur. I used Modo again for the render. just love it. :D
Malanjo
10-29-2009, 12:35 PM
Hey!
Dude, this is really cool! I'm digging this community more and more day by day! :D
Really love the design and the work on the mouth!
Show us more please! :drool:
Are you having any concern about mesh quality and transition to other packages?
best,
-Malanjo
collings
10-31-2009, 04:44 AM
thanks man, it's still the mesh from the zsphere so the topology right now is quite basic but i'm planning to make a retopo soon.
I'm doing this model to try out some features of modo. rendering/3dpainting/uvs/fur . Will see how it ends up. ^^ 50
Malanjo
10-31-2009, 11:16 AM
Ah! Gotcha!
Is getting better and better man! :D
Keep it up!
best,
-Malanjo
PascalR
10-31-2009, 06:59 PM
cool model collings!
I think the face is just a bit too busy/ too many wrinkles everywhere. I would try to keep some areas smooth, like the cheek bones just to balance the detailing level a little bit. The nasal labial fold could be simplified too, probably more like it was in the first version imho. I love the mouth area, lots of character!
Cheers!
Pascal
collings
11-01-2009, 03:40 AM
thanks for the comment Pascal. i keep that in mind.
http://www.nicolascollings.com/WIP/WolfBeast6.jpg
StephaneS
11-03-2009, 09:21 AM
Great job !!!
good start collings but i think the horn design is working well right now. it looks more like a big eye brow than a horn. also the shape of the eye balls not look spherical enough.
also the mouth design seems wierd with the teeth coming out of the lips. i think u need to define a lip lining, then define a gum area surrounding the teeth and then the teeth. that should be possible while keeping your high level design.
collings
11-04-2009, 02:52 PM
thanks guys.
MM; you're right about the eyes they don't look right at the moment and i think you just spot on the issue, i' ll give it a try to give them more depth. About the mouth it's actually made on purpose, i went for a crocodile kind of mouth so no lips nor gums. Still mainly in progress , i changed quite a few things on this update. I also did some test for the fur inside modo, it's not gonna be easy :D
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PascalR
11-06-2009, 06:56 PM
Cool stuff!:cool: Did you use zbrush for the retopo part?
cheers
P.
collings
11-07-2009, 05:55 AM
i used topogun for the retopo on this model . really nice :thumbsup:
collings
12-06-2009, 04:41 PM
EVentually managed to tackle the textures in Bodypaint and here is my first render test in modo with the diffuse color and displacement. still need to work on the spec map etc.
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PascalR
12-06-2009, 04:48 PM
Vey promising test:thumbsup: Love the color variations.
Any plans for the drops on skin? Are the eyeballs missing or is it just an occlusion thing?
Great work Collings:beerchug:
collings
12-06-2009, 04:52 PM
merci pascal, i didn't think about doing drops of sweat or water on his skin but it could be great :) . The eyeballs, teeth and tongue are missing right now, as well as the fur.
PascalR
12-06-2009, 05:52 PM
ah cool, I can see the rain in the background picture so I thought you intended to do a drop pass on the body :)
Keep up the great work!
Cheers
P.
dr.kim
12-06-2009, 07:59 PM
awesome model. I love how you handle the wrinkles. Did u start the base mesh in zspheres or some other program??
collings
12-06-2009, 08:28 PM
yes i started from zsphere, you can see the wireframe in one of my previous post.
nice work man, i kind of like him without the teeth in that render.
StephaneS
12-16-2009, 11:59 PM
Superbe. clap
musashidan
12-18-2009, 09:40 AM
Really nice creature design.The render test is sweet.The idea of that guy lurking on the edge of a forest on a rain-soaked evening is chilling! Just for pig iron:how's the Modo renderer to work with?
mjackson126
12-31-2009, 02:44 AM
Great character design. Your work always inspires me.
gkaine
01-04-2010, 02:29 AM
great model and render collings. :notWorthy:
El Burritoh
01-13-2010, 01:32 AM
That looks fantastic! Glad to see I'm not the only modo user here. :beerchug:
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