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fantasymaster
11-03-2010, 09:22 AM
Hi there.

This is my first post in this forum.
My current project is a this kind of nymph of an diving beetle. Not attend the real proportions too much, just going for some nice shapes and colours.

My reference:
http://photo.net/photodb/photo?photo_id=5968742

My status:

864

865

866

oglu
11-03-2010, 09:27 AM
great work alexej...

think the tail is to thin... on the ref its looks more bulgy...
are you going to texture this beast..?

PascalR
11-03-2010, 09:30 AM
:welcome:fantasymaster!

Just a quick reply for now, the detailing looks good but I would build the tail plates into the topology to get the nice overlapping armor effect like on the picture ref.

cool start!

fantasymaster
11-03-2010, 09:54 PM
Thanks for that.

@Oglu: Improved the tail a bit, looks better now. Texture work will be the funniest part!

@PascalR: Really nice suggestion! Did some quick retopo on it. Got some nice silhouette now.

868

Cheers

PascalR
11-03-2010, 10:47 PM
There you go :beerchug:

fantasymaster
16-04-2010, 06:03 AM
Long time no update here...

Finlay I found some time to improve things. Actually I reworked the whole mesh and added much more details to the base mesh. Just need some UVs and afted that I prefer to put it into mudbox again and give them the rest ;)

1304
1305
1306
1307

Cheers

weiluntsai
16-04-2010, 08:53 AM
nice !! the new topo is more clear and please making texturing for this nice model :D

PascalR
16-04-2010, 09:03 AM
yep, your base mesh looks much better, keep it up:beerchug:

Emanuel Da Silva Luz
16-04-2010, 10:39 AM
thatspretty gross..i vote for us to kill it right now b4 it gets too big:)
keep it up man

Storm
16-04-2010, 10:44 AM
Agreed the new topo looks very clean, can't wait to see go crazy with the details ;)

shannonThomas
16-04-2010, 02:37 PM
looking forward to the update with added separation. Are you gonna add all the little hairs? That's the creepiest part.

fantasymaster
16-04-2010, 09:03 PM
Thanks to all the feedback! :bouncy:

Yeah, the detailing and texturing pass will be exciting but also challenging. I think about some sss stuff.

Don't know yet how to solve all the little hairs, but they are quiet important in this case I think.

fantasymaster
22-02-2011, 01:19 AM
... long time no update on this creature, hope I can finish it one day.

here some render tests in KeyShot.

http://cghub.com/files/Image/115001-116000/115164/102_max.jpg