View Full Version : Nymph
fantasymaster
03-10-2010, 07:22 PM
Hi there.
This is my first post in this forum.
My current project is a this kind of nymph of an diving beetle. Not attend the real proportions too much, just going for some nice shapes and colours.
My reference:
http://photo.net/photodb/photo?photo_id=5968742
My status:
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great work alexej...
think the tail is to thin... on the ref its looks more bulgy...
are you going to texture this beast..?
PascalR
03-10-2010, 07:30 PM
:welcome:fantasymaster!
Just a quick reply for now, the detailing looks good but I would build the tail plates into the topology to get the nice overlapping armor effect like on the picture ref.
cool start!
fantasymaster
03-11-2010, 07:54 AM
Thanks for that.
@Oglu: Improved the tail a bit, looks better now. Texture work will be the funniest part!
@PascalR: Really nice suggestion! Did some quick retopo on it. Got some nice silhouette now.
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Cheers
PascalR
03-11-2010, 08:47 AM
There you go :beerchug:
fantasymaster
04-15-2010, 04:03 PM
Long time no update here...
Finlay I found some time to improve things. Actually I reworked the whole mesh and added much more details to the base mesh. Just need some UVs and afted that I prefer to put it into mudbox again and give them the rest ;)
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Cheers
weiluntsai
04-15-2010, 06:53 PM
nice !! the new topo is more clear and please making texturing for this nice model :D
PascalR
04-15-2010, 07:03 PM
yep, your base mesh looks much better, keep it up:beerchug:
Emanuel Da Silva Luz
04-15-2010, 08:39 PM
thatspretty gross..i vote for us to kill it right now b4 it gets too big:)
keep it up man
Storm
04-15-2010, 08:44 PM
Agreed the new topo looks very clean, can't wait to see go crazy with the details ;)
shannonThomas
04-16-2010, 12:37 AM
looking forward to the update with added separation. Are you gonna add all the little hairs? That's the creepiest part.
fantasymaster
04-16-2010, 07:03 AM
Thanks to all the feedback! :bouncy:
Yeah, the detailing and texturing pass will be exciting but also challenging. I think about some sss stuff.
Don't know yet how to solve all the little hairs, but they are quiet important in this case I think.
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