View Full Version : models n stuff
leslie.button
03-02-2010, 01:50 PM
Hello everyone! I thought I would start a sketchbook for sculpts and models, I like this one person one thread idea. don't think I'll touch this again but who knows
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Tomaya
03-02-2010, 02:33 PM
very nice model , some parts seems to be welded ,3dcoat ? :thumbsup:
StephaneD
03-02-2010, 02:45 PM
looks great, feels very natural
there is something strange to me in the proportion though, the upper body seems a bit narrow compared to the lower body
keep posting :thumbsup:
PascalR
03-02-2010, 05:08 PM
:welcome:here Leslie,
what a lovely sculpt! I love it, feels very natural :dance:
What applications did you use? Any wireframes to show us?
Keep posting please
Cheers
P.
leslie.button
03-03-2010, 12:53 AM
Thank you guys for the nice comments and critiques!
@stephane: I think you are right, really the hips are very large. It started as a freesculpt of just an upper torso but halfway through decided to tack on a lower body as well, and probably miffed the proportions a bit in the process. Sculpting in pose is trickier for me, so in the future i'll definitely pay more attention to this
@tomaya & pascal: This one is all maya and zbrush. I think zbrush makes it appear as if its welded because of the way its shaded. I could post wires, but its just a modified mudbox basemesh (to remove all those poles in the face topology)
@pascal: Thanks and there's definitely more coming :)
Manuel Poehlau
03-03-2010, 02:05 AM
Great sculpture, great pose! Beautyfull. :love:
BrettSinclair
03-03-2010, 07:38 AM
Gorgeous! Love it all.
rasmusW
03-03-2010, 07:42 AM
beautiful and very natural looking model.
i noticed the proportional differences, but actually just thought it nice to see some more soft/natural forms.. hehe -didn't really think them to be off.
anyway, looking forward to see more from you.
-r
ianucci
03-03-2010, 02:35 PM
I did also wonder if the proportions might be a little off, but great work! I love the fleshynsess of her hips especially, makes me want to grab them. :rofl:
Tomaya
03-03-2010, 06:58 PM
For me , the proportions are very realistic in fact , that girl is just a bit "ronde" as we say in french , a bit like the 'renaissance" painters models ...
Very pretty ....
tonytrout
03-04-2010, 05:22 AM
Very lovely, I like the slight proportion weighting, makes her seem more real. :thumbsup:
drummermenco
03-06-2010, 04:26 AM
she's a beauty! great job!
collings
03-06-2010, 04:28 AM
lovely sculpt the forms look just great :thumbsup:
Intervain
03-07-2010, 01:01 AM
lovely gesture - I feel the distribution of fat would be a bit different on a woman with more form... the hips would not grow wide just sideways like they seem to have on your model - there would be a quite a bit of fat on the lower portion of the belly [the front of the body] that would not stretch up even though she has her arms lifted... just a thought
leslie.button
03-13-2010, 09:02 AM
Thanks guys for all the great feedback and kind words! I was indeed going for a rounder feel to her, because I find that sexy :)
@intervain: thanks, and your observation noted. I'll keep this in mind for the future, I think if I had used a more solid reference and not just winged most of it, I wouldn't have 'idealized' the forms as much (giving her wide hips and no belly to go along)
Here's a work in progress, couple ideas for a dress. This is the poly model, except the hair - that's just a sculpt for now
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Tomaya
03-13-2010, 03:33 PM
I' m a fan , very nice ,great clothes !:thumbsup:
Intervain
03-13-2010, 04:23 PM
sweet - always great to see clothes done well - I really love the flow of the first shirt - looks real
drummermenco
03-13-2010, 05:05 PM
that's awesome! how did you do the ruffles? I'm working on something similar but I'm not happy of the model...how is the geo?
PascalR
03-13-2010, 05:28 PM
wow beautiful models indeed. Clothing looks great in both pictures, hard to choose which one I prefer:love:
Well done clap
leslie.button
03-14-2010, 08:09 AM
Hey thanks guys! I'm glad you like both of them, they are still WIP but its good that the designs seem to work
@ Pascal - I couldn't pick my favorite either, that's why I ended up doing both :)
@ drummermenco: I simply lofted two nurbs curves and then tweaked the shapes a bit so it wouldn't look like a loft. The artisan brush is good for this, if you use maya. During the making of this I discovered an easy and very quick way to add lace to even complicated cloth shapes, I'll add some pics below to explain
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PascalR
03-14-2010, 10:26 AM
Awesome trick:bouncy:
Thanks for the screenshots and explanations clap
Intervain
03-14-2010, 12:53 PM
wow thanks for that:dance:
tiktok
03-14-2010, 10:15 PM
this looks fantastic! Great explanation of technique.
Some really outstanding work!
:bouncy:
-Bayard
It's looks really really awesome!! great progress!
I will want to try create a dress like yours because of your stuffs! hehe.
thanks for sharing! can't wait next step!
MikeN
03-15-2010, 03:46 AM
awesome work and trick :dance:
tonytrout
03-15-2010, 04:44 AM
Awesome work Leslie, thanks for the tip too :notWorthy:
leslie.button
03-15-2010, 08:25 AM
wow, thanks Pascal for the top row :beerchug:
Glad I could share that trick with you guys, it's certainly made my life easier!
ZippZopp
03-15-2010, 04:39 PM
awesome sculpt and clothing! thanks for sharing your workflow
Tomaya
03-15-2010, 10:20 PM
hey ! much better than some tests with ncloth !;) very good trick :thumbsup:
drummermenco
03-16-2010, 05:29 AM
amazing trick, great stuff! thx for sharing! I looks so good, I shall try to use the curves next time, polygons for this kind of stuff can make it really slow. cheers! :beerchug:
nghia59
03-16-2010, 10:22 AM
Great work man! How long does the entire process take to make the folds and get the trim to work? Is there a bit of fidgeting with numbers back and forth?
StephaneD
03-16-2010, 11:31 AM
beautiful work! I love both dresses
the process is very interesting, thanks for sharing
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