View Full Version : Anyone here use Nex for Maya?
El Burritoh
02-28-2010, 04:33 PM
Does anyone here use the Nex (http://draster.com/nex-1.5/) modeling tools for Maya? I know they've been out for a while, and I'm wondering about how they compare with the latest modeling additions in Maya 2009 and 2010.
Porkpie Samurai
02-28-2010, 04:49 PM
yeah ive been using nex for 4 years, its still my favorite set of modeling tools and find it hard to model without them. Im using maya 2010 but frequently go back to maya 2009 to model with nex. Even though maya has its own soft selection and pre selection edge loops I still love nex for its duplicate/split edges/extrude function by Ctrl/Shft middle mouse dragging.
El Burritoh
02-28-2010, 04:50 PM
Thanks!
So Nex is not currently compatible with Maya 2010?
Manuel Poehlau
02-28-2010, 05:03 PM
Looks like a very good toolset. I always stayed away from maya, because I think the default polygon modelling tools are pretty weak compared to max, xsi or lightwave. But this is a great addition!
omtoolbox is good too
http://jakob.welner.dk/omtwiki/index.php/Main_Page
El Burritoh
02-28-2010, 08:10 PM
I had never really considered Maya much until recently. Mainly because I didn't need to. Now that I see how standard it really is the industry, and how extensible it is, I'm motivated to dig into it. And since I'm primarily a modeler, the modeling tools are what I care about the most. From what I can tell of the big apps' latest versions, modeling tools are finally starting to level out.
Our studio is an XSI shop, but I also get to use Modo for various things, including modeling. It's not a heavyweight app, but it's surprising what it can do. Although it drops the ball in several areas, modeling isn't one of them, and it's my modeler of choice for now. I'm not really fond of modeling in XSI, or Max, for that matter. But Maya's modeling workflow is conveniently close to modo's, and I can translate a lot of my modo methods very quickly into Maya (and then improve upon them). Whereas learning to model in Max is like learning to ride a bike all over again if you come from another package.
The Nex toolset looks awesome and I hope they bring it to 2010 soon. It's a shame it's so expensive, but in the great scheme of things, it's not that bad.
Porkpie Samurai
02-28-2010, 08:12 PM
Worth every cent imo :D
El Burritoh
02-28-2010, 08:13 PM
Worth every cent imo :D
It does have a lot to offer!
tiktok
02-28-2010, 10:48 PM
have been using it as well since it was first released. Makes modeling in Maya a dream!
Though, still feel it's things that should just be part of maya and not a plugin ;)
-Bayard
NEX tools are very much worth the money. The plugin makes Maya my favorite modeler by far, and in my opinion the Quad Draw retopology tools are the best and most efficient available. But I'm not sure whats up with development these days, looks like it's going to be disappearing after the next release of Maya, which is a shame because even Maya's edge selection is complete garbage in comparison, not to mention the awesome shift/ctrl functionality.
I remember a rumor from somewhere that NEX was to be integrated into Maya but the deal went sour. Why does 3dsmax get the polyboost tools integrated, and all maya gets is some half-assed raycast selection. This world is so unfair :mad:
rasmusW
03-01-2010, 05:57 PM
yeah! i too would also very much like to see it fully integrated. maya's native modeling tools are nothing compared to nex.
we used it quite a lot for remodeling, which i think is by far the best i've tried.
-r
migusan76
03-03-2010, 04:42 AM
:love: Ahhh NEX, My mistress to Maya! NEX is an amazing toolset in my opinion. It brought many features that maya was missing before maya ever thought about it. I would hate for it to stop development, but from there forums it seems they have plans to continue. Just for the fact of having the retopo tool its worth it. I can zap new topo on my zbrush sculpts so easy, and the slide,symmetry and huge list of features is heaven. I know maya has made there attempt to intergrate there versions of the tools, but they just don't feel right to me most of the time.
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