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pitiwazou
25-10-2009, 04:51 AM
Hello !

This is my first post here and I present to you my last character.

The sculpting si not finish.

http://www.pitiwazou.com/autres/images/ogre/streum_ogre_020_800.jpg (http://www.pitiwazou.com/autres/images/ogre/streum_ogre_020.jpg)

http://www.pitiwazou.com/autres/images/ogre/streum_ogre_023.jpg

Little presentation !

I'm cédric lepiller aka pitiwazou, I'm a french freelancer and i'm happy to be there with you ;)
I hope you will like my job ^^

Cheers

collings
25-10-2009, 06:36 AM
hi there, really cool proportion man. The muscles definition look great.
Here is my feedback on this one; if i had to work more on it i would focus on the wrist area and the inside part of the knees, those areas don't look as good as the rest of the sculpt in my opinion.

Manki
25-10-2009, 07:47 AM
Heey Pitiwazou
here comes another great modeller
This place will become a terrific modeller nest if it continues

Nice to see you here too

I prefer these proportions (than the very first ones)
Could you tell us about your rendering flow? you have used mental ray? Modo?

I have only on crits the head is a little bit small but anyway awesome work
Keep it on

Cheers

PascalR
25-10-2009, 08:48 AM
Welcome to cgfeedback Pitiwazou :welcome:
Cool model, I agree about the wrist area, it looks very thick compared to the thumb, specially on your last render. The hip line is quite sharp on the rendered version too, like the upper and lower parts of the body feel a bit disconnected. Cool stuff anyways, any wireframe / render engine infos?

Can't wait to see your next update:thumbsup:

pitiwazou
25-10-2009, 12:45 PM
Thx guys !

I agree with you, the sculpting is not finish and I will fix all the problem as soon as possible.

The render is in Maya with Vray.
For this render, I just have two area, one on the top right and one behind.

The wire is very bad for this model, it was just a speed scult.

thx for your comments ;)