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drummermenco
27-02-2010, 03:21 PM
hi guys,

this is my first post here I believe. I found you guys are doing awesome stuff here so I'll be really excited to hear your feedback!

http://i17.photobucket.com/albums/b59/drummer82/162685_1259735556_large.jpg

http://i17.photobucket.com/albums/b59/drummer82/pippo.jpg

I'm recently studying anatomy more deeply, so I tried to work on a posed body without using photo references but only my memory related to what I studied or observed before on anatomy boards, and the mechanism that works behind movement and holding weights.

http://i17.photobucket.com/albums/b59/drummer82/sittingMan-1.jpg

PascalR
27-02-2010, 06:12 PM
:welcome: Marco! Nice to have you onboard!

Really nice sculpts, great anatomy work on these, well done! My comment on these would be the wrinkles on the hands palms, they look to sharp and deep to me.

I really dig the posed one, and the split head is awesome:thumbsup: Can wait to see more.

Cheers

Pascal

drummermenco
28-02-2010, 06:38 AM
thx a lot Pascal, it's great to be here! I've been checking this forum for a while and it's full of really inspiring work :bouncy: .

Tomaya
28-02-2010, 08:02 AM
Very nice models ! You must be very observant .Muscles and bones
:wow ! :thumbsup::thumbsup:

Porkpie Samurai
28-02-2010, 09:51 AM
Hey Marco, good to see you posting here. As always love your work dude.
:beerchug:

collings
28-02-2010, 01:56 PM
looks cool marco, some areas are very well done like the legs and torso, i would put more attention on the arms/hands :) keep those studies coming man and welcome on the forum !

drummermenco
28-02-2010, 05:04 PM
thx a lot for the feedback and the warm welcome guys! :beerchug:

rasmusW
02-03-2010, 09:22 AM
hey marco!

great to see you posting here too.
i really like your work... think i said that quite a few times on other forums too. hehe..

looking forward for more.

-r

drummermenco
02-03-2010, 10:44 AM
thx a lot man, I'm glad you like it! :)

leslie.button
03-03-2010, 01:44 AM
nice work in here, look forward to seeing more :bouncy:

drummermenco
06-03-2010, 06:28 PM
thx a lot love your sculpt!
I just did a turn table for each of the latest sculpts:

http://www.youtube.com/watch?v=C9CMS0ekDTs
http://www.youtube.com/watch?v=rXss1zSRoLw

collings
06-03-2010, 07:27 PM
hey marco, while my new knowledge is quite fresh, i checked back your model and noticed a few misplaces muscles. i did a little animated gif , hope it helps :)

http://www.nicolascollings.com/temp/Marco.gif

drummermenco
07-03-2010, 01:50 PM
nice, thx! I think what's important to remember is that muscles are not just one next to the other, most of the time they are overlapping and also they slide on the bones. the tricky part is to keep in mind that bones on our body are more often visible than the muscles. muscles fill the gaps between one bone and another and when they are over a bone they are more likely to resemble thin stretched membranes. unless your are a fat-free person or a body builder :notWorthy: then you are not going to have every single muscle of your body visible especially because they dont tense in the same moment.

what do you think?

PS: what should I do to show a thumbnail on my thread title?

PascalR
07-03-2010, 02:03 PM
thanks for the turntables, and very interesting paint over Collings :thumbsup: Yeah I agree it is necessary to know where the muscles are, now imho it is as important to soften the lines and add fat/flesh layers on top of these.
Nice work !:beerchug:

PS: just attach a thumbnail to your first post to get it to show up while browsing forums.

tonytrout
07-03-2010, 02:36 PM
Hi Marco. Your anatomy studies are very good :love:, have you done courses in anatomy?

I find the muscles are shifting all the time; perhaps in a formal study for reference they might be more formally defined like in Nicolas's pic. I see in a posed person or in action there are many subtle variations of tension and relaxation moving all the time; even if they put a little more weight on one foot or toe those influences run right up the back and into the neck. I see changes to muscles depending on the attitude of the personality. I have had reference pics of posed people and also real family members posed the same way (when they can be bothered :)) and boy are they all different, both in shape fat cover and proportions and the way they carry themselves. And they never exactly match what i imagine to make anyway, so thats the main difficulty I have with sculpting The basics are the same but the interpretation.. You takes your pick ha ha. Its the difference between angela jolie and shrek.

Nice paintover Nicholas, maybe you could do the paintover on a generic 3D model and post it as an anatomy thread reference......he he.:D

drummermenco
07-03-2010, 03:26 PM
thanks for the comments guys!

tonytrout, I'm particularly fascinated by the scapula shapes! they are so different in each person. it's an area that I observed on myself since I was teenager. what was always fascinating me (and at the same time creeping me out) was the fact that you can actually see the exact shape of that bone, the scapula (I was really skinny), sliding under your skin! growing up I found that not only fat and more developed muscles changed the shape of my back but also bones slightly went in a different position. Of course it's something that works all together. So muscles grow beefier and then tight the bones up. And then why don't we add little traumas we go through our lives on top?! I didn't do any specific anatomy course by the way, I buy books and observe animals and people, talk to riggers and animators...and I do this kind of discussions :dance:

PascalR, yes it is necessary to know the geography of our body as well as it is important to understand the existence and location of soft tissues like fat... I would also add that is important too know how pose and gravity so volumes and body weight are affecting the appearance of our under-structure. I found that this is really what's changing our appearance even if we are all done with the same ingredients. So yeah geography is the first thing. Then once I know that, with no reference I try to make it work on a not existing person (cg sculpture). Not easy but it's very cool to explore the topic this way! :banghead:
PS: thx! :beerchug:

collings
07-03-2010, 05:31 PM
the paint-over was just there to illustrate were the muscles are supposed to be, of course we shouldn't make them all visible and perfectly defined but still they must be well positioned . What i wanted to show here is that some of your masses are not where there are supposed to be, the trapezius muscles for instance is not correct and is too short, it should be attach to the spine a few vertebra lower, you don't have either the teres major correctly shaped, the abdominal muscles are never symmetrical , the triceps are not anatomically "acurate" etc.. Overall i really like your model it feels really organic which is awesome but i think you should double check the accuracy of the anatomy, try to make an "écorché" out of your model and you'll see what is correct and what is not :) . I think personally that before to take some liberty in the anatomy by adding unusual shape due to whatever, we should really well know the basic anatomy of the body, the origin and insertion of each important muscles then on top of that we can eventually add the fat tissue, ageing skin folds etc . I'm saying all that if the point is to learn anatomy of course.

tonytrout
07-03-2010, 07:04 PM
Dont get me wrong, an anatomy paintover would be a really usefull guide... and of course the basics have to be right :banghead:

collings
08-03-2010, 06:15 AM
Dont get me wrong, an anatomy paintover would be a really usefull guide... and of course the basics have to be right :banghead:
i just posted in the tutorials section a bunch of pdf articles/tutorials written by Scott Eaton on anatomy.

drummermenco
08-03-2010, 08:19 AM
hey Nicolas, yeah I can see where I misplaced muscles, it is still not easy to perfectly remember where they are when I don't use reference. I agree with you about the trapezius and teres major...abdominals are symmetrical because I sculpted the whole model with symmetry. I was kinda excited about the 'organic feeling' so I posted it. I'm gonna check out what you posted in the tut section, it's always great to see anatomy studies. :D
Thanks a lot for the feedback.

PascalR
19-03-2010, 08:49 AM
:sw:plugged:sw:

drummermenco
19-03-2010, 11:09 AM
yay!! thanks a lot! :dance:

mauro
21-03-2010, 04:22 AM
Great work! (as always) I like your anatomy studies on it. :notWorthy:

drummermenco
13-04-2010, 01:24 PM
thx bro! :welcome:

drummermenco
10-05-2010, 06:46 PM
same geo, new torso and face, same fun (this time I used some reference for the torso)

drummermenco
19-05-2010, 09:00 PM
http://i17.photobucket.com/albums/b59/drummer82/Man-2.jpg

Eidan
29-08-2010, 11:24 PM
Nice bro! I really like the overall shape of the torso.. :sw:

drummermenco
10-01-2011, 07:03 PM
hey guys!

finally got the time for some zbrush sketching :dance:
this is what I brought to work on at Anomaly2010 and I did some more work last night...I'm planning to give to this guy some hair and refine a bit everything...not too sure what to do with his rug, maybe make it more wet and heavy...dont want to go to detailed, I wanna keep a sculpture kinda feeling.
By the way, he is the "Ghost of a Drunk Ferryman".


Everything is done in Zbrush4 using mostly the shadow box. Only the basic human geometry is the one that I usually use at home.

http://i17.photobucket.com/albums/b59/drummer82/post01.jpg

Eidan
10-01-2011, 07:11 PM
Great work bro! Really nice feeling...i like that little smile of his face!! Keep on going! Gotta play with shadow box :)

drummermenco
11-01-2011, 03:58 PM
thank you brotha! :)

drummermenco
04-06-2011, 01:19 PM
long time! I wish I had more of this fun fun times!
this is yesterday sketch! I finally had some downtime and I felt like I needed to improve my head structure sculpting... so I played around with a geo I'm building and this is what it came out. I called it "The Dumb".

http://i17.photobucket.com/albums/b59/drummer82/head00.jpg

PascalR
04-06-2011, 06:52 PM
cool sculpt, lots of volume on the eyebrows, I'd add a few skin compression wrinkles in there.
Nice!

drummermenco
06-06-2011, 06:48 AM
thanks Pascal!
this is after couple more hours in zbrush and few in photoshop...he looks a bit less dumb because of the comped eyes I guess...hope you like it

http://www.cgfeedback.com/cgfeedback/attachment.php?attachmentid=6949&stc=1&d=1307292473