View Full Version : ===Matic - Sculpt===
matic
24-02-2010, 12:37 PM
Here is a "buste" test of a old creature.
750
745
746
PascalR
24-02-2010, 11:25 PM
cool creature, the wrinkles seem quite parallel especially under the eyes.
I have edited your first post so images show up full rez.
It'd be nice to see a 3 quarter view, the front one works better to me. The side view feels like the face is a bit too wide because of the short forehead, sunked in eyes
Cool stuff,
Keep it up!
matic
25-02-2010, 12:44 AM
OK post a 3/4 view. For the wrinkles, I know what your talking about.
More like the picture ?
http://fotr.mlblogs.com/Old%20Man.JPG
PascalR
25-02-2010, 06:48 AM
Exactly:dance:
matic
25-02-2010, 11:30 AM
OK try to fix it, is it better now ?
753
matic
08-03-2010, 12:46 PM
I decide to learn more the base of anatomies. First I'm trying to do a basic face with some hard surface.
Need more critiques. ;)
http://lh4.ggpht.com/_cZyKQlPeFwo/S5Q0DTMiJuI/AAAAAAAAAh0/Pmv6Rw6hKHM/s512/Tete-Base.jpg
http://www.youtube.com/watch#!v=SLpv33uWJ-4
PascalR
08-03-2010, 08:11 PM
Hey Matic, practicing face anatomy is indeed very important and tricky sometimes.
I think your model has character, although it looks quite stylized because of the proportions and exagerated features.
The eyes are huge, the cranium very narrow, the cheek bone and wrinkles quite sharp and deep.
I see you were using the flatten brush to get the planes right , which is a good idea, but then you have to really go in and be aware of all the human face anatomy subtelties.
I would try to focus on a specific reference and stick to it. Have a look at the reference thread, tons of great faces there.
Keep it up! :bouncy:
matic
09-03-2010, 04:05 AM
Ok thanks pascalR, you're right and i decide to start with the begin, sculpt first a skull ref. and second study the muscles structures. :thumbsup:
matic
09-03-2010, 02:35 PM
Two skull sculpting one with more hard surface.
http://lh5.ggpht.com/_cZyKQlPeFwo/S5WlN-cs91I/AAAAAAAAAy0/wR0QVPjf3rc/s640/Cranes-1.jpg
matic
10-03-2010, 01:08 AM
Update. Two orthographic view and one perspective view.
Don't play attention for the teeth ;)
http://lh4.ggpht.com/_cZyKQlPeFwo/S5Y5r2HmyqI/AAAAAAAAAy8/SE--mioV8TI/s640/Cranes-2.jpg
matic
16-03-2010, 06:33 AM
Well after many tweaking I could not figure out if my
proportions are good?
What do you thinks ?
Bon après plusieurs retouches je n'arrive pas a savoir si mes proportions sont bonne ?
Qu'en pensez vous?
http://lh5.ggpht.com/_cZyKQlPeFwo/S55gQrzgyrI/AAAAAAAAA6Q/1LhPMbXxzMI/s640/Cranes-3.jpg
PascalR
16-03-2010, 01:49 PM
Proportions look pretty good to me! Teeth are bothering me, it's like you have too many of them going back. Also their base should define some curvature not a straight line like on your model.
Here is a ref for you:
http://www.buyamag.com/graphics/skull_256.jpg
Also I would add more volume to the back of the cranium from the persp view it feels a bit small.
Another ref for this:
http://www.anatomyatlases.org/atlasofanatomy/plate01/images/1-2_static.jpg
The chin looks very sharp and pointy from the side view but overall I think it works :beerchug:
matic
16-03-2010, 01:57 PM
Thanks for the answer, I will fix it. :notWorthy:
matic
17-03-2010, 07:08 AM
The skull now is finished time to make some muscles.
http://lh6.ggpht.com/_cZyKQlPeFwo/S5-6hUiZVpI/AAAAAAAAA98/8NTKiakViAE/s640/Cranes-4.jpg
PascalR
17-03-2010, 10:19 AM
looks much better :thumbsup:
matic
18-03-2010, 03:44 PM
Final muscles posing, next stuff doing the neck to finish my study bust.
http://lh4.ggpht.com/_cZyKQlPeFwo/S6GEwB4GYSI/AAAAAAAAA-E/wWLRa5oj7yw/s640/Cranes-5.jpg
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