View Full Version : Old Man
musashidan
12-02-2010, 05:34 PM
I'm a bit of a die hard poly modeler who never fully embraced digital sculpting properly. So i decided to make 2010 the year to bite the bullet. I have been dabbling in Mudbox for the last year and Zbrush over the last week or so.
This old guy was a test for me to try and get up to speed sculpting heads. I know it's cliched to do an old wrinkly man.....but it's good practice. :)
The texturing(polypainting) and rendering were also done in ZB and comped in PS. Also: if anyone has any tips on getting a good eye render pass from ZB i'd appreciate it.
625
626
PascalR
12-02-2010, 07:51 PM
Hey , if modeling an old man is your goal here I would suggest having a look at this website, there are tons of great faces here:
http://www.interesno.dn.ua/interesting-photo/interesting-photo-people/8-photo-interesting-people/242-homo
Proportions seem a bit off on your model (small cranium, big eyes), what reference did you use?
Cheers
P.
musashidan
13-02-2010, 12:05 AM
Thanks for the link Pascal. Some wonderful images in there. I didn't really use any specific reference as i had an exaggerated, stylistic guy in mind. I'll post up some orthoviews from ZB as the perspective seems a bit weird.
musashidan
13-02-2010, 03:55 AM
Here are a few caps from ZB ortho view. It's only today after some sleep that i'm noticing alot of things to change(it was 4am this morning comping this :D )
Any crits/advice from the 'panel of experts' here are very much appreciated.577
weiluntsai
13-02-2010, 07:30 PM
hey, good start withe nice details. I would say you may follow head proportion. I think front view is fine,but 45 degree angle is weird. Please check this website
cheers :welcome:
http://www.learning-to-see.co.uk/feeling-the-form
(http://www.learning-to-see.co.uk/feeling-the-form)
http://www.learning-to-see.co.uk/images/loomis-planes-perspective.jpg
tiktok
14-02-2010, 04:51 PM
Definetly when sculpting anything organic, it is good to memorize the planes of the face and the entire body. I think this would help your sculpt quite a bit. The image above demonstrates this, and here as well:
http://www.learning-to-see.co.uk/images/loomis-planes.jpg
A really good read for anyone starting out with this would be this book by Edouard Lanteri:
http://www.amazon.com/Modelling-Sculpting-Figure-Edouard-Lanteri/dp/0486250067/ref=sr_1_1?ie=UTF8&s=books&qid=1266118889&sr=1-1
A section of particular interest, once you've become versed in all the planes, would be what he calls 'points of rest', which are added 'breaks' inbetween the separate forms to accentuate their beauty.
590
:)
-Bayard
musashidan
15-02-2010, 06:47 AM
Excellent. Thanks Weiluntsai/tiktok. That's just the kind of pointing in the right direction i needed. Sometimes when you stare at something long enough you start to convince yourself that it looks right. :D
musashidan
16-02-2010, 10:08 AM
I've been trying to work out the planes and proportions. Jumping back and forth to PS with guides and superimposing anatomy images. I'm not too sure that it's working out too well so far. :confused: Thoughts on this would be great.
cheers.620
621
weiluntsai
16-02-2010, 10:31 AM
http://australianmuseum.net.au/Uploads/Images/9924/top_view_skull001_big.jpg
I think temples are too wide, but the cheekbone are good. Look at the image, temples are pretty narrow than cheekbone.
musashidan
16-02-2010, 10:53 AM
thanks man.You're right on. I was so engrossed in front/side views that i completely forgot to check top/bottom.
622
vBulletin® v3.8.6, Copyright ©2000-2012, Jelsoft Enterprises Ltd.