View Full Version : Sketchbook
Framedworld
30-12-2011, 04:34 PM
Hi all, I've never posted here, so I'm just gonna say hi! and hope this community proves and warm as the other ones I've been in touch with :)
some recent images from a project I'm working on as well as some I did in the past two weeks and then I'll show a little of what I do and what to expect:
Head from a sphere:
http://cghub.com/files/Image/193001-194000/193223/471_max.jpg
a devil with fun proportions
http://cghub.com/files/Image/191001-192000/191563/435_max.jpg
a dude and his cat:
http://cghub.com/files/Image/191001-192000/191815/142_max.jpg
And then some other stuff that isn't really recent, but sets the theme of the sketchbook
http://1.bp.blogspot.com/-vCw0Nl5sPcI/Tq5IWXcTM_I/AAAAAAAAA1I/dNNGAtINDTQ/s1600/Untitled-1.png
http://3.bp.blogspot.com/-obQnbXNn4Ps/Tq5IZlPpvtI/AAAAAAAAA1Q/sF40MF7E4Jk/s1600/ZBrush-Document.png
Squish face:
http://1.bp.blogspot.com/-e9nwPObWq1c/Tp9K2y0ujtI/AAAAAAAAAzc/_eCHS97xixk/s1600/ZBrush-Document3.png
some cute farm animals
http://cghub.com/files/Image/143001-144000/143125/979_max.jpg
and a beta image:
http://cghub.com/files/Image/166001-167000/166962/243_max.jpg
a clown:
http://cghub.com/files/Image/143001-144000/143114/086_max.jpg
and finally an image that kinda got around, I did when I was finishing up my freshman year in college:
http://cghub.com/files/Image/143001-144000/143124/518_max.jpg
There a lot more on my site www.matthewkean.com and my blog (on the site)
I hope to get to know you all. I see such talent here. Nice to meet you all. :D
Time2Time
30-12-2011, 08:00 PM
Hi Matthew!
I just love these farm animals! :love:
Framedworld
30-12-2011, 08:38 PM
@Time2Time thank you man, I must admit that I'm pretty sick of them. I've did them a riff, see what my take on cartoon, or cuties, could be. I did a series, idk maybe i'll do more we will see.
thanks for stopping by :) and sorry for the cluster **** of images. this site isn't a protfolio site, so Its hard to lay them out vertically with any sense.
heres a bit of some base detail for my dude
http://1.bp.blogspot.com/-5uUDyrd3fiM/TvroxIZ2EvI/AAAAAAAACL8/S74vey6WP_o/s1600/skin_alpha003.jpg
kenshiro
31-12-2011, 01:46 PM
Very cool stuff!
thebest
01-01-2012, 01:11 AM
the clown really rocks , loved it and loved the beta image too , keep up the great work ;) :D
Framedworld
05-01-2012, 07:12 PM
thanks all.
been swamped but I had a little time to work a little from a sphere on a new sketch.
http://1.bp.blogspot.com/--DqQV3f0MSE/TwVMEK5fe3I/AAAAAAAACM0/eER2QVOWxpc/s1600/skin_alpha003.jpg
Framedworld
06-01-2012, 11:53 AM
I decided to see how far I could push a sculpt in under 20 min. Im also attaching a vid (its realtime, so its like 17 min) Anywho enjoy:)
http://1.bp.blogspot.com/-e8zg90OynSg/TwYZK6ClOeI/AAAAAAAACNM/bCHDBUNnSSs/s1600/skin_alpha003.jpg
heres the vid: http://youtu.be/3LxIaIhh6y8?hd=1
Framedworld
06-01-2012, 03:42 PM
and the finished image "Not Dead Yet"
Framedworld
07-01-2012, 08:11 PM
so I made some tweaks (updated the post above) but to finish the piece I cropped it and tweaked it further. yay
http://3.bp.blogspot.com/-x2Ypi9aAa48/TwqBs7xhMfI/AAAAAAAACOw/ISaTLhoY2p8/s1600/test.jpg
Framedworld
06-02-2012, 05:09 PM
Almost forgot about this. heres an update.
-Kid Zombie WIP-
http://3.bp.blogspot.com/-XQR6W_DzBns/TyxdPovfcfI/AAAAAAAACS0/6aBl0IlS6Es/s1600/boy.jpg
http://2.bp.blogspot.com/-NfBMxfA42G4/Tyjr8n_jhtI/AAAAAAAACSE/TkxTDBMX1uY/s1600/ZBrush-Document.jpg
http://1.bp.blogspot.com/-eB6MJGmG-Iw/Tyxdj5NSekI/AAAAAAAACTE/jbtXZuuGjDA/s1600/Smoke_Stock_9_by_hatestock.jpg
-1950s alien Scifi-
shader test inside of zbrush:
http://1.bp.blogspot.com/-YcG5HlA0rDw/Ty4rJ7_XS6I/AAAAAAAACT0/u2gRvIiVOu0/s1600/kid2.jpg
http://1.bp.blogspot.com/-WOlMq-yYEm4/Ty2ToTZw1RI/AAAAAAAACTs/g_IKE4sOgF4/s1600/boy.jpg
no shader:
http://4.bp.blogspot.com/-EerFnh9ZGic/TyzUOqeux7I/AAAAAAAACTc/PYGGmv2z-KA/s1600/boy.jpg
-ZBrush Beta Testing-
http://3.bp.blogspot.com/-fXMXWS_0Y3A/Tx8y3mVb6yI/AAAAAAAACQU/d1Dk_Wzio6c/s1600/Untitled-2.jpg
http://3.bp.blogspot.com/-p7uDYVysVJg/Tx8zUWmBgcI/AAAAAAAACRA/laB3AgRnuEc/s1600/kid2.jpg
-Pocoyo-
http://2.bp.blogspot.com/-C6eEEaBxlA0/Ty9QUt6_1jI/AAAAAAAACUE/bO22SovEge4/s1600/pocoyo-e-loula.jpg
http://4.bp.blogspot.com/-6THHT_jcTJ0/Ty9QVJPbIzI/AAAAAAAACUM/vrvN1eiT7Hg/s1600/cg.jpg
http://4.bp.blogspot.com/-7bY9sGp4Q3k/Ty9gVK6HC2I/AAAAAAAACUU/ArU4fbSyqSQ/s1600/pocoyo+e+loula.jpg
http://4.bp.blogspot.com/-R3ut-WgZLrY/TzDTPAi3mPI/AAAAAAAACUk/b5S-A9xULxM/s1600/Smoke_Stock_9_by_hatestock.jpg
Framedworld
09-02-2012, 08:08 PM
what does a guy gotta do to get a reply :P
http://1.bp.blogspot.com/-3EG5cMhnptA/TzN4lsEcEFI/AAAAAAAACVE/DGuNeT7IyX0/s1600/zombie32.jpg
http://4.bp.blogspot.com/-nJfkEeZMaPw/TzNvHZXt_mI/AAAAAAAACU8/f-RRfStNZAw/s1600/sleepy-bird1.jpg
Ahah I think you got to send naked picture of you and propose your services to get replies :p
You have some really nice pieces in here :) I think zombie boy deserve a little more details and volume overall, he is a little bit too smoot to me.
I really like you alien bust and suit start, make me think to the B movie challenge kinda character, kitsch but well executed.
Nice sculpting skill overall, keep up the good job !!
Framedworld
18-02-2012, 07:52 AM
one hour sculpt from a sphere
http://2.bp.blogspot.com/-mjPNUNH221c/TzwekF9htHI/AAAAAAAACVY/ngYG1gyz8vk/s1600/ZBrush-Document2.jpg
Framedworld
18-02-2012, 06:49 PM
From a sphere, one hour
http://cghub.com/files/Image/209001-210000/209375/307_max.jpg
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Dick Durant
19-02-2012, 02:28 AM
Just seen this.
I'm a fan
Man those are good. And in an hour!? What are you eating!!??
Framedworld
19-02-2012, 08:16 PM
@Dick Durant: thanks man, I truly appreciate it. Your work is great :)
did a studio render of my laughing man,
http://www.zbrushcentral.com/attachment.php?attachmentid=295453
and Im almost finished my suit for my alien:
http://www.zbrushcentral.com/attachment.php?attachmentid=295543
and a studio render test
http://www.zbrushcentral.com/attachment.php?attachmentid=295660
Framedworld
20-02-2012, 12:35 PM
started colors on the suit
http://www.zbrushcentral.com/attachment.php?attachmentid=295640
Framedworld
20-02-2012, 09:16 PM
gave pocoyo a render
http://cghub.com/files/Image/209001-210000/209727/876_max.jpg
Framedworld
23-02-2012, 06:37 PM
I'm having a hard time figuring out some subtleties with my skin shader,
which do you prefer? Note the eyes are stand in
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Framedworld
23-02-2012, 10:03 PM
Doing some tests now with my zombie kid
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shmud
24-02-2012, 09:55 AM
Hi Matthew!
I really like the alien, version 2 looks better to me!
Cheers M.
Framedworld
24-02-2012, 09:43 PM
Thanks :)
back to the alien.
Layed down the base shaders for the suit, needs more textures, but for now I'm happy with where its going.
there are differences between each, I'm still changing the shaders and look.
http://www.zbrushcentral.com/attachment.php?attachmentid=296343
Framedworld
26-02-2012, 03:24 PM
okay I'm thinking the metal is now where it needs to be
http://www.zbrushcentral.com/attachment.php?attachmentid=296543
shilbert
27-02-2012, 07:14 AM
Love your style...really appreciate the range as well =]
Framedworld
27-02-2012, 09:24 PM
@shilbert thank you buddy
render test
http://4.bp.blogspot.com/-UzW4YsokLdg/T0tLUgnJfXI/AAAAAAAACYQ/jbZQJApgtao/s1600/alien.png
Framedworld
28-02-2012, 05:03 AM
adjusted it a bit:
http://www.zbrushcentral.com/attachment.php?attachmentid=296804
VertexBee
28-02-2012, 07:38 AM
Really nice sketchbook ! I really like the last image from your first post, the creature. All of your sculpts are full with life.
Framedworld
28-02-2012, 09:48 AM
@VertextBee, thank you for the kind words :)
MisterE
28-02-2012, 02:59 PM
Wow this looks great! The skin shader looks phenomenal! And I really like what you did w/ the lips! It looks to have just the right amount of 'gloss' or highlights along w/ the proper amount of SSS as well!
Only crit I have is that the eyes seem WAY too cartoony in contrast. It's almost jarring when I look at it. The highlights look artificial; the "pigment" (not sure if I'm using the term properly here) or the way the light hits the eye and affects the color of the iris seems off. It seems to look just plain artificial as well. The sclera (or the white) of the eye could also be more pronounced. It looks way too dark/brown/muddy.
Otherwise, looking forward to seeing this completed!
Framedworld
28-02-2012, 08:55 PM
@thanks for the crit, I'll def look at the eyes again. I do have to admit they were intended to be that color, but I def agree they can improved. Thanks for stopping by, I'll hopefully be doing more renders of him soon.
As for now I finished the zombie kid:
http://www.zbrushcentral.com/attachment.php?attachmentid=296864
Framedworld
01-03-2012, 05:13 AM
zbrush 4r3 beta test
http://www.zbrushcentral.com/attachment.php?attachmentid=297074
Framedworld
02-03-2012, 06:28 PM
a rocker hand 30 min
http://1.bp.blogspot.com/-07gmVVKdi8s/T1A4FChqWuI/AAAAAAAACZI/m_p2HtI-aus/s1600/hands.jpg
Framedworld
04-03-2012, 10:45 PM
Late night sculpt, 2 hrs from a sphere
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Framedworld
05-03-2012, 08:15 AM
Figure I'd post this here as well
After tweaking a bunch of stuff, I decided to do a quick break down of how I went about doing this image.
After doing the Alien and Zombie Boy I received a few emails asking me about different techniques I used in making it, so I figured to answer any and all questions I would go in and break it down from beginning to end.
Modeling
So first I started with the base mesh of a kid project that I did, and modified to to how I needed it to be I immediately saw this staggering zombie lurching forward in my head.
http://www.zbrushcentral.com/attachment.php?attachmentid=297378
And so began detailing the thing. I wont lie, I don't like using a lot of brushes. I do love the clay buildup brush. It allows me to work fast and frenzied. I set this to a low intensity and really grow the form. I tend to go in periodically with the DMS standard brush, and chisel in details that I know will be needed later one. once everything is really set, on the lower levels I go in with the soft form brush and build up what I missed. I don't like using the inflate tool too much, only because it tends to get tricky to use on higher levels.
http://www.zbrushcentral.com/attachment.php?attachmentid=297377
http://www.zbrushcentral.com/attachment.php?attachmentid=297379
Now its very important to note at this point and all points in the process that I'm constantly looking at and adjusting the silhouette. This is probably the most important part of the sculpting process, as it will determine how your figure reads when compared to any background.
This image below shows perspective turned off, my mistake I admit, so its not a real example, but I do want to put something here to illustrate the point. It really is important.
http://www.zbrushcentral.com/attachment.php?attachmentid=297380
(http://3.bp.blogspot.com/-UuM5mX9UpJM/T1FAeCrUvbI/AAAAAAAACbA/tp5sJWj8h-I/s1600/sill.jpg)
As for pore detail, those that know me know I can be a bit of an impatient person when it comes to stuff like that (something I'm working on as an artist.) I do relish in use of the surface noise plugin in zbrush. By masking off and applying different variations of noise, I can quite quickly lay down a dynamic looking set of pores.
I then set the clay polish tool to -1 and surface to +1 and it gives me a natural blurring of the pores into the skin.
http://www.zbrushcentral.com/attachment.php?attachmentid=297386
Texturing & UVs
Texturing is something that I truly love in zbrush. Mudbox fanboys will piss and moan about per poly painting, but the speed at which I can paint naturalistic textures is something I love. To make it simple, my texturing process for all of my models is the same. I start with a dark color, and work lighter. Its an additive process that I feel really works well.
As for painted skin textures (as many asked about the alien piece I did) the trick is to not pain solid colors. Granted looking at it now I probably could have pushed the textures a bit more, but in any case the brushes used was a standard brush set to color spray, with a speckled alpha.
I set the spray to around .7 so that I get an even coat, without seeing the actually edge of the apha, or seeing it repeat.
I like to mask off, the cavities, and fill with a 3% dark tone, its not really visible but does get picked up in maya.
The teeth and tongue were done the same way.
http://www.zbrushcentral.com/attachment.php?attachmentid=297387
At this point I'm ready to UV. Using the plugin UV Master, I do a quick and dirty rip of the mesh. It was good enough for me to edit. I know the head is oddly placed, but it worked for what I needed it to do.
http://www.zbrushcentral.com/attachment.php?attachmentid=297388
Planning and Maya
So now with texture at hand I begin looking for a set up that I feel is what I want in my final image. I decided to go with the center one in this case.
http://www.zbrushcentral.com/attachment.php?attachmentid=297389
Taking a cue from the "Make it look real with Mental Ray" tutorial, I then exported a normal map for the 4th level of detail. I then created a low res displacement map (about 1024px) for any detail lvl 4 and beyond that needed that extra pop.
http://www.zbrushcentral.com/attachment.php?attachmentid=297390
And then it was on to maya. With everything ported in I began first with lighting, to recreate what I did in Zbrush. I came up with using two spotlights, one with Area light turned on. Its a bit different than using an area light, I feel I can get a sharp/soft mix that I want quicker that way.
http://www.zbrushcentral.com/attachment.php?attachmentid=297391
I then assigned the Mental Ray Fast skin shader to pretty much every thing haha. I didn't touch the values, I could have but in in seeing so many Vray renders with default settings I said "why cant mental ray?" Master Zap took a lot of time making sure those values matched what was accurate for flesh, and so I only scaled the effect to fit the character and lowered the sub-dermal weight (as he was dead)
some texture samples :
http://www.zbrushcentral.com/attachment.php?attachmentid=297392 http://www.zbrushcentral.com/attachment.php?attachmentid=297393
Finally I rendered with FG on and a simple color for environment. Then I took it into photoshop and finished it.
I now adjusted said image here (just adjusted curves a bit):
http://1.bp.blogspot.com/-mHcuurk92Ho/T0yQ-0y0ZmI/AAAAAAAACYo/aKhbnZeLCCE/s1600/show.jpg
The original is a few posts up, but here is a 75 percent crop (this is a big image)
http://www.zbrushcentral.com/attachment.php?attachmentid=297395
Framedworld
06-03-2012, 07:46 PM
Creature Texture test
http://www.zbrushcentral.com/attachment.php?attachmentid=297769
Framedworld
08-03-2012, 08:36 PM
Alrighty so, I did some sketches tonight, and I think I figured out what to do with this kid I did. I redid a bit of the face, and began to redo an old Idea I had on this thread a bunch of posts back.
Two kids (shoes are stand ins):
http://www.zbrushcentral.com/attachment.php?attachmentid=298034
http://www.zbrushcentral.com/attachment.php?attachmentid=298033
And I quickly blocked in something for them to exist in. Nothing complex, just like 20 min in maya, having fun.
http://www.zbrushcentral.com/attachment.php?attachmentid=298028
http://www.zbrushcentral.com/attachment.php?attachmentid=298029
http://www.zbrushcentral.com/attachment.php?attachmentid=298030
http://www.zbrushcentral.com/attachment.php?attachmentid=298031
Framedworld
10-03-2012, 02:45 PM
did a quick render of my creature thing
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Framedworld
13-03-2012, 07:23 AM
A little more progress on my personal project
http://www.zbrushcentral.com/attachment.php?attachmentid=298613
Framedworld
13-03-2012, 07:44 PM
Continuing the sketch:
http://www.zbrushcentral.com/attachment.php?attachmentid=298750
http://www.zbrushcentral.com/attachment.php?attachmentid=298746
Storm
13-03-2012, 10:45 PM
I love that creature 3 posts ago, brilliant! :D
sam.balzer
14-03-2012, 12:18 PM
The old guy is awesome! has allot of character to him. Keep it up :)
VertexBee
15-03-2012, 10:09 AM
Dude, you are a machine ! I see so grate stuff from the last time I visit this thread, also the making of is really cool , I always admire people who give back to the community. Keep up the good work :)
Framedworld
16-03-2012, 07:12 PM
Storm: Thanks man :) good to hear from you
Sam: I appreciate it
VertexBee: Ha, I burned out a bit, but yea I do crank em out. Thanks for the kind words, glad you enjoyed the tutorial
I've been in a bit of a funk lately, and I can't seem to shake it. I did this in about two hours. I didn't want to dive into the details just yet, I wanted to focus on form a bit. Idk what the hell he is, its just different from what I'm used to do doing, and right now thats a good thing.
First detail pass coming soon, right now just the rough:
Framedworld
17-03-2012, 04:58 PM
just a quick detail update
11798
Framedworld
17-03-2012, 10:09 PM
I couldn't sleep so I sculpted a leprechaun from a sphere, his hat was a cylinder. I recorded the whole thing I'll have that up soon. The model isn't done yet, I just wanted to show something for my restlessness. Expect a much better render and actual texture tomorrow. under an hour for this guy.
All BPR in zbrush
http://1.bp.blogspot.com/-6UDfFAAYVsg/T2TXD9xEGfI/AAAAAAAACfA/Q87d5uo7Hj8/s1600/Alien_batdude_DaveRapoza.png
http://www.zbrushcentral.com/attachment.php?attachmentid=299432
Happy st. patti's day.
Kel Solaar
21-03-2012, 01:09 PM
Love the Jabba Rocked Teethed one :) Great thread full of nice doodles! Keep it up :)
KS
Framedworld
22-03-2012, 06:15 PM
@Kel Solaar: Thanks man, coming from someone as talented you, means a lot.
Heading off to a funeral tomorrow :/
So everything is a bit chaotic a bit on my end
This one is a start of a space marine. His torso will be armored up, but ya know, tight space armor.
http://www.zbrushcentral.com/attachment.php?attachmentid=300082
Framedworld
24-03-2012, 10:50 AM
A quick head sketch
Framedworld
28-03-2012, 10:40 AM
Doing some work on a couple of things.
Cant really show a whole lot, but here are a couple of things, I guess space is the theme, first a bit of crew I think I'm going to do some more, they are quick and fun, using the armor from the previous head.
http://2.bp.blogspot.com/-N6rprOcSZNQ/T3FcfE_u1HI/AAAAAAAACgk/wDHRNNEl4OA/s1600/hands.jpg
http://3.bp.blogspot.com/-T7cPPIZePPk/T3Fcgq1zNsI/AAAAAAAACgs/6YGnue-5lVY/s1600/kid2.jpg
And I cant really show a whole lot of this, but a robonaut model I'm doing on freelance.
http://3.bp.blogspot.com/-X2kr705DtHM/T3FhQpGTE7I/AAAAAAAAChQ/Z5lUtFLYzCo/s1600/Jack_0219_0001_mod.jpg
Framedworld
30-03-2012, 06:15 PM
http://2.bp.blogspot.com/-GbTiFaq34Xs/T3UxT-YxqyI/AAAAAAAAChg/v16AkyMeauU/s1600/ZBrush-Document.jpg
http://1.bp.blogspot.com/-d0A8G8qV8tQ/T3UxVt1niWI/AAAAAAAACho/pVD612I8I-E/s1600/ZBrush-Document3.jpg
Framedworld
01-04-2012, 08:28 PM
going more traditional
http://www.zbrushcentral.com/attachment.php?attachmentid=301311
Framedworld
01-04-2012, 10:16 PM
And armor quick, before I sleep
http://www.cgfeedback.com/cgfeedback/attachment.php?attachmentid=11959
Framedworld
03-04-2012, 09:22 PM
some work on the personal project, the small kid is standing up to the bigger bully. Still very rough.
http://2.bp.blogspot.com/-uWzN8m3ikr0/T3wPvwLWP5I/AAAAAAAACiY/-S7ViuZTqqI/s1600/IceCream_outside.jpg
http://3.bp.blogspot.com/-GvYbdbxBFck/T3wPwnHvDCI/AAAAAAAACig/KFPQfh-S-7I/s1600/girl.jpg
Framedworld
06-04-2012, 10:23 AM
mean while in maya
http://1.bp.blogspot.com/-4xcupIgq3Fo/T34MyL3Ub3I/AAAAAAAACio/DRsLBjVcaQU/s1600/Avanti_Sandalwood_Neutral_Faux_Grained_Leather.jpg
http://2.bp.blogspot.com/-8JhWcph0YdI/T34MypzQGJI/AAAAAAAACiw/ZEmJxvbnpio/s1600/Pocoyo-pocoyo-17754439-435-301.jpg
Framedworld
06-04-2012, 09:08 PM
a quick render
http://www.zbrushcentral.com/attachment.php?attachmentid=301946
Framedworld
10-04-2012, 10:44 AM
update on space dude:
turntable:http://www.youtube.com/embed/LZUr5SWLHg4&hd=1
http://www.zbrushcentral.com/attachment.php?attachmentid=302446
here are some updates on the icecream shop
http://www.zbrushcentral.com/attachment.php?attachmentid=302457
http://www.zbrushcentral.com/attachment.php?attachmentid=302458
http://www.zbrushcentral.com/attachment.php?attachmentid=302459
just blocking in textures from GoZ into maya
ianucci
10-04-2012, 12:12 PM
Nice work man, space dudes head looks like it might be a bit too large.
Framedworld
10-04-2012, 09:38 PM
you're right I think so I tweaked
http://www.zbrushcentral.com/attachment.php?attachmentid=302502
Framedworld
17-04-2012, 09:23 PM
Long time no post, I've been terribly busy with actual work, that I havent really had time to post anything personal. So here you go:
An old man from a sphere
http://www.zbrushcentral.com/attachment.php?attachmentid=303549
http://www.zbrushcentral.com/attachment.php?attachmentid=303550
and then I gave the dude a shirt, because his armor was getting ridiculous.
http://www.zbrushcentral.com/attachment.php?attachmentid=303552
http://www.zbrushcentral.com/attachment.php?attachmentid=303551
Framedworld
18-04-2012, 09:37 PM
tweaked
http://www.zbrushcentral.com/attachment.php?attachmentid=303639
Framedworld
20-04-2012, 10:30 PM
doing some tests:
http://www.zbrushcentral.com/attachment.php?attachmentid=303898
and a render of the head
http://www.zbrushcentral.com/attachment.php?attachmentid=303902
Framedworld
07-05-2012, 09:14 PM
okay update time: 45 min sculpt from a sphere:
http://www.zbrushcentral.com/attachment.php?attachmentid=304560
http://www.zbrushcentral.com/attachment.php?attachmentid=304563
Framedworld
07-05-2012, 09:16 PM
a quick video:
http://youtu.be/6A_UMUorDPY
images from my project I'm working on:
http://www.zbrushcentral.com/attachment.php?attachmentid=306449&d=1336378964
http://www.zbrushcentral.com/attachment.php?attachmentid=306450&d=1336378966
http://www.zbrushcentral.com/attachment.php?attachmentid=306451&d=1336378967
Framedworld
07-05-2012, 09:17 PM
Will be realtime, just playing with textures for now.
http://4.bp.blogspot.com/-TS5dricocz8/T6eBKs-BDPI/AAAAAAAACp4/2oeIvqcfNz4/s1600/Untitled-2.jpg
http://4.bp.blogspot.com/-CM3XtY__yX8/T6eBLY3zZaI/AAAAAAAACqA/aQKF_awRDEY/s1600/room.jpg
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