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Framedworld
30-12-2011, 04:34 PM
Hi all, I've never posted here, so I'm just gonna say hi! and hope this community proves and warm as the other ones I've been in touch with :)

some recent images from a project I'm working on as well as some I did in the past two weeks and then I'll show a little of what I do and what to expect:

Head from a sphere:

http://cghub.com/files/Image/193001-194000/193223/471_max.jpg


a devil with fun proportions

http://cghub.com/files/Image/191001-192000/191563/435_max.jpg


a dude and his cat:

http://cghub.com/files/Image/191001-192000/191815/142_max.jpg

And then some other stuff that isn't really recent, but sets the theme of the sketchbook

http://1.bp.blogspot.com/-vCw0Nl5sPcI/Tq5IWXcTM_I/AAAAAAAAA1I/dNNGAtINDTQ/s1600/Untitled-1.png

http://3.bp.blogspot.com/-obQnbXNn4Ps/Tq5IZlPpvtI/AAAAAAAAA1Q/sF40MF7E4Jk/s1600/ZBrush-Document.png


Squish face:

http://1.bp.blogspot.com/-e9nwPObWq1c/Tp9K2y0ujtI/AAAAAAAAAzc/_eCHS97xixk/s1600/ZBrush-Document3.png


some cute farm animals

http://cghub.com/files/Image/143001-144000/143125/979_max.jpg


and a beta image:
http://cghub.com/files/Image/166001-167000/166962/243_max.jpg

a clown:

http://cghub.com/files/Image/143001-144000/143114/086_max.jpg


and finally an image that kinda got around, I did when I was finishing up my freshman year in college:

http://cghub.com/files/Image/143001-144000/143124/518_max.jpg


There a lot more on my site www.matthewkean.com and my blog (on the site)

I hope to get to know you all. I see such talent here. Nice to meet you all. :D

Time2Time
30-12-2011, 08:00 PM
Hi Matthew!
I just love these farm animals! :love:

Framedworld
30-12-2011, 08:38 PM
@Time2Time thank you man, I must admit that I'm pretty sick of them. I've did them a riff, see what my take on cartoon, or cuties, could be. I did a series, idk maybe i'll do more we will see.

thanks for stopping by :) and sorry for the cluster **** of images. this site isn't a protfolio site, so Its hard to lay them out vertically with any sense.

heres a bit of some base detail for my dude

http://1.bp.blogspot.com/-5uUDyrd3fiM/TvroxIZ2EvI/AAAAAAAACL8/S74vey6WP_o/s1600/skin_alpha003.jpg

kenshiro
31-12-2011, 01:46 PM
Very cool stuff!

thebest
01-01-2012, 01:11 AM
the clown really rocks , loved it and loved the beta image too , keep up the great work ;) :D

Framedworld
05-01-2012, 07:12 PM
thanks all.

been swamped but I had a little time to work a little from a sphere on a new sketch.

http://1.bp.blogspot.com/--DqQV3f0MSE/TwVMEK5fe3I/AAAAAAAACM0/eER2QVOWxpc/s1600/skin_alpha003.jpg

Framedworld
06-01-2012, 11:53 AM
I decided to see how far I could push a sculpt in under 20 min. Im also attaching a vid (its realtime, so its like 17 min) Anywho enjoy:)

http://1.bp.blogspot.com/-e8zg90OynSg/TwYZK6ClOeI/AAAAAAAACNM/bCHDBUNnSSs/s1600/skin_alpha003.jpg

heres the vid: http://youtu.be/3LxIaIhh6y8?hd=1

Framedworld
06-01-2012, 03:42 PM
and the finished image "Not Dead Yet"

Framedworld
07-01-2012, 08:11 PM
so I made some tweaks (updated the post above) but to finish the piece I cropped it and tweaked it further. yay

http://3.bp.blogspot.com/-x2Ypi9aAa48/TwqBs7xhMfI/AAAAAAAACOw/ISaTLhoY2p8/s1600/test.jpg

Framedworld
06-02-2012, 05:09 PM
Almost forgot about this. heres an update.

-Kid Zombie WIP-

http://3.bp.blogspot.com/-XQR6W_DzBns/TyxdPovfcfI/AAAAAAAACS0/6aBl0IlS6Es/s1600/boy.jpg

http://2.bp.blogspot.com/-NfBMxfA42G4/Tyjr8n_jhtI/AAAAAAAACSE/TkxTDBMX1uY/s1600/ZBrush-Document.jpg

http://1.bp.blogspot.com/-eB6MJGmG-Iw/Tyxdj5NSekI/AAAAAAAACTE/jbtXZuuGjDA/s1600/Smoke_Stock_9_by_hatestock.jpg

-1950s alien Scifi-

shader test inside of zbrush:
http://1.bp.blogspot.com/-YcG5HlA0rDw/Ty4rJ7_XS6I/AAAAAAAACT0/u2gRvIiVOu0/s1600/kid2.jpg

http://1.bp.blogspot.com/-WOlMq-yYEm4/Ty2ToTZw1RI/AAAAAAAACTs/g_IKE4sOgF4/s1600/boy.jpg

no shader:
http://4.bp.blogspot.com/-EerFnh9ZGic/TyzUOqeux7I/AAAAAAAACTc/PYGGmv2z-KA/s1600/boy.jpg

-ZBrush Beta Testing-

http://3.bp.blogspot.com/-fXMXWS_0Y3A/Tx8y3mVb6yI/AAAAAAAACQU/d1Dk_Wzio6c/s1600/Untitled-2.jpg

http://3.bp.blogspot.com/-p7uDYVysVJg/Tx8zUWmBgcI/AAAAAAAACRA/laB3AgRnuEc/s1600/kid2.jpg

-Pocoyo-

http://2.bp.blogspot.com/-C6eEEaBxlA0/Ty9QUt6_1jI/AAAAAAAACUE/bO22SovEge4/s1600/pocoyo-e-loula.jpg

http://4.bp.blogspot.com/-6THHT_jcTJ0/Ty9QVJPbIzI/AAAAAAAACUM/vrvN1eiT7Hg/s1600/cg.jpg

http://4.bp.blogspot.com/-7bY9sGp4Q3k/Ty9gVK6HC2I/AAAAAAAACUU/ArU4fbSyqSQ/s1600/pocoyo+e+loula.jpg

http://4.bp.blogspot.com/-R3ut-WgZLrY/TzDTPAi3mPI/AAAAAAAACUk/b5S-A9xULxM/s1600/Smoke_Stock_9_by_hatestock.jpg

Framedworld
09-02-2012, 08:08 PM
what does a guy gotta do to get a reply :P

http://1.bp.blogspot.com/-3EG5cMhnptA/TzN4lsEcEFI/AAAAAAAACVE/DGuNeT7IyX0/s1600/zombie32.jpg

http://4.bp.blogspot.com/-nJfkEeZMaPw/TzNvHZXt_mI/AAAAAAAACU8/f-RRfStNZAw/s1600/sleepy-bird1.jpg

mud_
09-02-2012, 09:31 PM
Ahah I think you got to send naked picture of you and propose your services to get replies :p

You have some really nice pieces in here :) I think zombie boy deserve a little more details and volume overall, he is a little bit too smoot to me.

I really like you alien bust and suit start, make me think to the B movie challenge kinda character, kitsch but well executed.

Nice sculpting skill overall, keep up the good job !!

Framedworld
18-02-2012, 07:52 AM
one hour sculpt from a sphere

http://2.bp.blogspot.com/-mjPNUNH221c/TzwekF9htHI/AAAAAAAACVY/ngYG1gyz8vk/s1600/ZBrush-Document2.jpg

Framedworld
18-02-2012, 06:49 PM
From a sphere, one hour

http://cghub.com/files/Image/209001-210000/209375/307_max.jpg

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Dick Durant
19-02-2012, 02:28 AM
Just seen this.
I'm a fan
Man those are good. And in an hour!? What are you eating!!??

Framedworld
19-02-2012, 08:16 PM
@Dick Durant: thanks man, I truly appreciate it. Your work is great :)

did a studio render of my laughing man,

http://www.zbrushcentral.com/attachment.php?attachmentid=295453

and Im almost finished my suit for my alien:

http://www.zbrushcentral.com/attachment.php?attachmentid=295543

and a studio render test

http://www.zbrushcentral.com/attachment.php?attachmentid=295660

Framedworld
20-02-2012, 12:35 PM
started colors on the suit

http://www.zbrushcentral.com/attachment.php?attachmentid=295640

Framedworld
20-02-2012, 09:16 PM
gave pocoyo a render

http://cghub.com/files/Image/209001-210000/209727/876_max.jpg

Framedworld
23-02-2012, 06:37 PM
I'm having a hard time figuring out some subtleties with my skin shader,

which do you prefer? Note the eyes are stand in

11435

Framedworld
23-02-2012, 10:03 PM
Doing some tests now with my zombie kid

11438

shmud
24-02-2012, 09:55 AM
Hi Matthew!
I really like the alien, version 2 looks better to me!

Cheers M.

Framedworld
24-02-2012, 09:43 PM
Thanks :)

back to the alien.

Layed down the base shaders for the suit, needs more textures, but for now I'm happy with where its going.

there are differences between each, I'm still changing the shaders and look.

http://www.zbrushcentral.com/attachment.php?attachmentid=296343

Framedworld
26-02-2012, 03:24 PM
okay I'm thinking the metal is now where it needs to be

http://www.zbrushcentral.com/attachment.php?attachmentid=296543

shilbert
27-02-2012, 07:14 AM
Love your style...really appreciate the range as well =]

Framedworld
27-02-2012, 09:24 PM
@shilbert thank you buddy

render test

http://4.bp.blogspot.com/-UzW4YsokLdg/T0tLUgnJfXI/AAAAAAAACYQ/jbZQJApgtao/s1600/alien.png

Framedworld
28-02-2012, 05:03 AM
adjusted it a bit:

http://www.zbrushcentral.com/attachment.php?attachmentid=296804

VertexBee
28-02-2012, 07:38 AM
Really nice sketchbook ! I really like the last image from your first post, the creature. All of your sculpts are full with life.

Framedworld
28-02-2012, 09:48 AM
@VertextBee, thank you for the kind words :)

MisterE
28-02-2012, 02:59 PM
Wow this looks great! The skin shader looks phenomenal! And I really like what you did w/ the lips! It looks to have just the right amount of 'gloss' or highlights along w/ the proper amount of SSS as well!

Only crit I have is that the eyes seem WAY too cartoony in contrast. It's almost jarring when I look at it. The highlights look artificial; the "pigment" (not sure if I'm using the term properly here) or the way the light hits the eye and affects the color of the iris seems off. It seems to look just plain artificial as well. The sclera (or the white) of the eye could also be more pronounced. It looks way too dark/brown/muddy.

Otherwise, looking forward to seeing this completed!

Framedworld
28-02-2012, 08:55 PM
@thanks for the crit, I'll def look at the eyes again. I do have to admit they were intended to be that color, but I def agree they can improved. Thanks for stopping by, I'll hopefully be doing more renders of him soon.

As for now I finished the zombie kid:

http://www.zbrushcentral.com/attachment.php?attachmentid=296864

Framedworld
01-03-2012, 05:13 AM
zbrush 4r3 beta test

http://www.zbrushcentral.com/attachment.php?attachmentid=297074

Framedworld
02-03-2012, 06:28 PM
a rocker hand 30 min

http://1.bp.blogspot.com/-07gmVVKdi8s/T1A4FChqWuI/AAAAAAAACZI/m_p2HtI-aus/s1600/hands.jpg

Framedworld
04-03-2012, 10:45 PM
Late night sculpt, 2 hrs from a sphere

11589

Framedworld
05-03-2012, 08:15 AM
Figure I'd post this here as well

After tweaking a bunch of stuff, I decided to do a quick break down of how I went about doing this image.

After doing the Alien and Zombie Boy I received a few emails asking me about different techniques I used in making it, so I figured to answer any and all questions I would go in and break it down from beginning to end.


Modeling

So first I started with the base mesh of a kid project that I did, and modified to to how I needed it to be I immediately saw this staggering zombie lurching forward in my head.

http://www.zbrushcentral.com/attachment.php?attachmentid=297378




And so began detailing the thing. I wont lie, I don't like using a lot of brushes. I do love the clay buildup brush. It allows me to work fast and frenzied. I set this to a low intensity and really grow the form. I tend to go in periodically with the DMS standard brush, and chisel in details that I know will be needed later one. once everything is really set, on the lower levels I go in with the soft form brush and build up what I missed. I don't like using the inflate tool too much, only because it tends to get tricky to use on higher levels.


http://www.zbrushcentral.com/attachment.php?attachmentid=297377

http://www.zbrushcentral.com/attachment.php?attachmentid=297379


Now its very important to note at this point and all points in the process that I'm constantly looking at and adjusting the silhouette. This is probably the most important part of the sculpting process, as it will determine how your figure reads when compared to any background.


This image below shows perspective turned off, my mistake I admit, so its not a real example, but I do want to put something here to illustrate the point. It really is important.


http://www.zbrushcentral.com/attachment.php?attachmentid=297380
(http://3.bp.blogspot.com/-UuM5mX9UpJM/T1FAeCrUvbI/AAAAAAAACbA/tp5sJWj8h-I/s1600/sill.jpg)


As for pore detail, those that know me know I can be a bit of an impatient person when it comes to stuff like that (something I'm working on as an artist.) I do relish in use of the surface noise plugin in zbrush. By masking off and applying different variations of noise, I can quite quickly lay down a dynamic looking set of pores.


I then set the clay polish tool to -1 and surface to +1 and it gives me a natural blurring of the pores into the skin.


http://www.zbrushcentral.com/attachment.php?attachmentid=297386




Texturing & UVs


Texturing is something that I truly love in zbrush. Mudbox fanboys will piss and moan about per poly painting, but the speed at which I can paint naturalistic textures is something I love. To make it simple, my texturing process for all of my models is the same. I start with a dark color, and work lighter. Its an additive process that I feel really works well.


As for painted skin textures (as many asked about the alien piece I did) the trick is to not pain solid colors. Granted looking at it now I probably could have pushed the textures a bit more, but in any case the brushes used was a standard brush set to color spray, with a speckled alpha.


I set the spray to around .7 so that I get an even coat, without seeing the actually edge of the apha, or seeing it repeat.


I like to mask off, the cavities, and fill with a 3% dark tone, its not really visible but does get picked up in maya.


The teeth and tongue were done the same way.


http://www.zbrushcentral.com/attachment.php?attachmentid=297387



At this point I'm ready to UV. Using the plugin UV Master, I do a quick and dirty rip of the mesh. It was good enough for me to edit. I know the head is oddly placed, but it worked for what I needed it to do.


http://www.zbrushcentral.com/attachment.php?attachmentid=297388

Planning and Maya


So now with texture at hand I begin looking for a set up that I feel is what I want in my final image. I decided to go with the center one in this case.


http://www.zbrushcentral.com/attachment.php?attachmentid=297389


Taking a cue from the "Make it look real with Mental Ray" tutorial, I then exported a normal map for the 4th level of detail. I then created a low res displacement map (about 1024px) for any detail lvl 4 and beyond that needed that extra pop.


http://www.zbrushcentral.com/attachment.php?attachmentid=297390


And then it was on to maya. With everything ported in I began first with lighting, to recreate what I did in Zbrush. I came up with using two spotlights, one with Area light turned on. Its a bit different than using an area light, I feel I can get a sharp/soft mix that I want quicker that way.


http://www.zbrushcentral.com/attachment.php?attachmentid=297391



I then assigned the Mental Ray Fast skin shader to pretty much every thing haha. I didn't touch the values, I could have but in in seeing so many Vray renders with default settings I said "why cant mental ray?" Master Zap took a lot of time making sure those values matched what was accurate for flesh, and so I only scaled the effect to fit the character and lowered the sub-dermal weight (as he was dead)


some texture samples :

http://www.zbrushcentral.com/attachment.php?attachmentid=297392 http://www.zbrushcentral.com/attachment.php?attachmentid=297393


Finally I rendered with FG on and a simple color for environment. Then I took it into photoshop and finished it.


I now adjusted said image here (just adjusted curves a bit):

http://1.bp.blogspot.com/-mHcuurk92Ho/T0yQ-0y0ZmI/AAAAAAAACYo/aKhbnZeLCCE/s1600/show.jpg


The original is a few posts up, but here is a 75 percent crop (this is a big image)

http://www.zbrushcentral.com/attachment.php?attachmentid=297395

Framedworld
06-03-2012, 07:46 PM
Creature Texture test

http://www.zbrushcentral.com/attachment.php?attachmentid=297769

Framedworld
08-03-2012, 08:36 PM
Alrighty so, I did some sketches tonight, and I think I figured out what to do with this kid I did. I redid a bit of the face, and began to redo an old Idea I had on this thread a bunch of posts back.

Two kids (shoes are stand ins):

http://www.zbrushcentral.com/attachment.php?attachmentid=298034

http://www.zbrushcentral.com/attachment.php?attachmentid=298033

And I quickly blocked in something for them to exist in. Nothing complex, just like 20 min in maya, having fun.


http://www.zbrushcentral.com/attachment.php?attachmentid=298028

http://www.zbrushcentral.com/attachment.php?attachmentid=298029

http://www.zbrushcentral.com/attachment.php?attachmentid=298030

http://www.zbrushcentral.com/attachment.php?attachmentid=298031

Framedworld
10-03-2012, 02:45 PM
did a quick render of my creature thing

11710

Framedworld
13-03-2012, 07:23 AM
A little more progress on my personal project

http://www.zbrushcentral.com/attachment.php?attachmentid=298613

Framedworld
13-03-2012, 07:44 PM
Continuing the sketch:

http://www.zbrushcentral.com/attachment.php?attachmentid=298750

http://www.zbrushcentral.com/attachment.php?attachmentid=298746

Storm
13-03-2012, 10:45 PM
I love that creature 3 posts ago, brilliant! :D

sam.balzer
14-03-2012, 12:18 PM
The old guy is awesome! has allot of character to him. Keep it up :)

VertexBee
15-03-2012, 10:09 AM
Dude, you are a machine ! I see so grate stuff from the last time I visit this thread, also the making of is really cool , I always admire people who give back to the community. Keep up the good work :)

Framedworld
16-03-2012, 07:12 PM
Storm: Thanks man :) good to hear from you

Sam: I appreciate it

VertexBee: Ha, I burned out a bit, but yea I do crank em out. Thanks for the kind words, glad you enjoyed the tutorial

I've been in a bit of a funk lately, and I can't seem to shake it. I did this in about two hours. I didn't want to dive into the details just yet, I wanted to focus on form a bit. Idk what the hell he is, its just different from what I'm used to do doing, and right now thats a good thing.

First detail pass coming soon, right now just the rough:

Framedworld
17-03-2012, 04:58 PM
just a quick detail update

11798

Framedworld
17-03-2012, 10:09 PM
I couldn't sleep so I sculpted a leprechaun from a sphere, his hat was a cylinder. I recorded the whole thing I'll have that up soon. The model isn't done yet, I just wanted to show something for my restlessness. Expect a much better render and actual texture tomorrow. under an hour for this guy.

All BPR in zbrush

http://1.bp.blogspot.com/-6UDfFAAYVsg/T2TXD9xEGfI/AAAAAAAACfA/Q87d5uo7Hj8/s1600/Alien_batdude_DaveRapoza.png

http://www.zbrushcentral.com/attachment.php?attachmentid=299432


Happy st. patti's day.

Kel Solaar
21-03-2012, 01:09 PM
Love the Jabba Rocked Teethed one :) Great thread full of nice doodles! Keep it up :)

KS

Framedworld
22-03-2012, 06:15 PM
@Kel Solaar: Thanks man, coming from someone as talented you, means a lot.

Heading off to a funeral tomorrow :/
So everything is a bit chaotic a bit on my end
This one is a start of a space marine. His torso will be armored up, but ya know, tight space armor.

http://www.zbrushcentral.com/attachment.php?attachmentid=300082

Framedworld
24-03-2012, 10:50 AM
A quick head sketch

Framedworld
28-03-2012, 10:40 AM
Doing some work on a couple of things.

Cant really show a whole lot, but here are a couple of things, I guess space is the theme, first a bit of crew I think I'm going to do some more, they are quick and fun, using the armor from the previous head.

http://2.bp.blogspot.com/-N6rprOcSZNQ/T3FcfE_u1HI/AAAAAAAACgk/wDHRNNEl4OA/s1600/hands.jpg

http://3.bp.blogspot.com/-T7cPPIZePPk/T3Fcgq1zNsI/AAAAAAAACgs/6YGnue-5lVY/s1600/kid2.jpg

And I cant really show a whole lot of this, but a robonaut model I'm doing on freelance.

http://3.bp.blogspot.com/-X2kr705DtHM/T3FhQpGTE7I/AAAAAAAAChQ/Z5lUtFLYzCo/s1600/Jack_0219_0001_mod.jpg

Framedworld
30-03-2012, 06:15 PM
http://2.bp.blogspot.com/-GbTiFaq34Xs/T3UxT-YxqyI/AAAAAAAAChg/v16AkyMeauU/s1600/ZBrush-Document.jpg

http://1.bp.blogspot.com/-d0A8G8qV8tQ/T3UxVt1niWI/AAAAAAAACho/pVD612I8I-E/s1600/ZBrush-Document3.jpg

Framedworld
01-04-2012, 08:28 PM
going more traditional

http://www.zbrushcentral.com/attachment.php?attachmentid=301311

Framedworld
01-04-2012, 10:16 PM
And armor quick, before I sleep

http://www.cgfeedback.com/cgfeedback/attachment.php?attachmentid=11959

Framedworld
03-04-2012, 09:22 PM
some work on the personal project, the small kid is standing up to the bigger bully. Still very rough.

http://2.bp.blogspot.com/-uWzN8m3ikr0/T3wPvwLWP5I/AAAAAAAACiY/-S7ViuZTqqI/s1600/IceCream_outside.jpg

http://3.bp.blogspot.com/-GvYbdbxBFck/T3wPwnHvDCI/AAAAAAAACig/KFPQfh-S-7I/s1600/girl.jpg

Framedworld
06-04-2012, 10:23 AM
mean while in maya

http://1.bp.blogspot.com/-4xcupIgq3Fo/T34MyL3Ub3I/AAAAAAAACio/DRsLBjVcaQU/s1600/Avanti_Sandalwood_Neutral_Faux_Grained_Leather.jpg

http://2.bp.blogspot.com/-8JhWcph0YdI/T34MypzQGJI/AAAAAAAACiw/ZEmJxvbnpio/s1600/Pocoyo-pocoyo-17754439-435-301.jpg

Framedworld
06-04-2012, 09:08 PM
a quick render

http://www.zbrushcentral.com/attachment.php?attachmentid=301946

Framedworld
10-04-2012, 10:44 AM
update on space dude:

turntable:http://www.youtube.com/embed/LZUr5SWLHg4&hd=1

http://www.zbrushcentral.com/attachment.php?attachmentid=302446

here are some updates on the icecream shop

http://www.zbrushcentral.com/attachment.php?attachmentid=302457

http://www.zbrushcentral.com/attachment.php?attachmentid=302458

http://www.zbrushcentral.com/attachment.php?attachmentid=302459

just blocking in textures from GoZ into maya

ianucci
10-04-2012, 12:12 PM
Nice work man, space dudes head looks like it might be a bit too large.

Framedworld
10-04-2012, 09:38 PM
you're right I think so I tweaked

http://www.zbrushcentral.com/attachment.php?attachmentid=302502

Framedworld
17-04-2012, 09:23 PM
Long time no post, I've been terribly busy with actual work, that I havent really had time to post anything personal. So here you go:

An old man from a sphere

http://www.zbrushcentral.com/attachment.php?attachmentid=303549

http://www.zbrushcentral.com/attachment.php?attachmentid=303550

and then I gave the dude a shirt, because his armor was getting ridiculous.

http://www.zbrushcentral.com/attachment.php?attachmentid=303552

http://www.zbrushcentral.com/attachment.php?attachmentid=303551

Framedworld
18-04-2012, 09:37 PM
tweaked

http://www.zbrushcentral.com/attachment.php?attachmentid=303639

Framedworld
20-04-2012, 10:30 PM
doing some tests:

http://www.zbrushcentral.com/attachment.php?attachmentid=303898

and a render of the head

http://www.zbrushcentral.com/attachment.php?attachmentid=303902

Framedworld
07-05-2012, 09:14 PM
okay update time: 45 min sculpt from a sphere:

http://www.zbrushcentral.com/attachment.php?attachmentid=304560

http://www.zbrushcentral.com/attachment.php?attachmentid=304563

Framedworld
07-05-2012, 09:16 PM
a quick video:

http://youtu.be/6A_UMUorDPY

images from my project I'm working on:

http://www.zbrushcentral.com/attachment.php?attachmentid=306449&d=1336378964

http://www.zbrushcentral.com/attachment.php?attachmentid=306450&d=1336378966

http://www.zbrushcentral.com/attachment.php?attachmentid=306451&d=1336378967

Framedworld
07-05-2012, 09:17 PM
Will be realtime, just playing with textures for now.

http://4.bp.blogspot.com/-TS5dricocz8/T6eBKs-BDPI/AAAAAAAACp4/2oeIvqcfNz4/s1600/Untitled-2.jpg

http://4.bp.blogspot.com/-CM3XtY__yX8/T6eBLY3zZaI/AAAAAAAACqA/aQKF_awRDEY/s1600/room.jpg